Constraint satisfaction problemConstraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families.
PrologProlog is a logic programming language associated with artificial intelligence and computational linguistics. Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily as a declarative programming language: the program logic is expressed in terms of relations, represented as facts and rules. A computation is initiated by running a query over these relations.
Stable model semanticsThe concept of a stable model, or answer set, is used to define a declarative semantics for logic programs with negation as failure. This is one of several standard approaches to the meaning of negation in logic programming, along with program completion and the well-founded semantics. The stable model semantics is the basis of answer set programming.
Negation as failureNegation as failure (NAF, for short) is a non-monotonic inference rule in logic programming, used to derive (i.e. that is assumed not to hold) from failure to derive . Note that can be different from the statement of the logical negation of , depending on the completeness of the inference algorithm and thus also on the formal logic system. Negation as failure has been an important feature of logic programming since the earliest days of both Planner and Prolog. In Prolog, it is usually implemented using Prolog's extralogical constructs.
Constraint logic programmingConstraint logic programming is a form of constraint programming, in which logic programming is extended to include concepts from constraint satisfaction. A constraint logic program is a logic program that contains constraints in the body of clauses. An example of a clause including a constraint is . In this clause, is a constraint; A(X,Y), B(X), and C(Y) are literals as in regular logic programming. This clause states one condition under which the statement A(X,Y) holds: X+Y is greater than zero and both B(X) and C(Y) are true.
BacktrackingBacktracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. The classic textbook example of the use of backtracking is the eight queens puzzle, that asks for all arrangements of eight chess queens on a standard chessboard so that no queen attacks any other.
Logic programmingLogic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of clauses: H :- B1, ..., Bn. and are read declaratively as logical implications: H if B1 and ... and Bn. H is called the head of the rule and B1, .
Constraint satisfactionIn artificial intelligence and operations research, constraint satisfaction is the process of finding a solution through a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region. The techniques used in constraint satisfaction depend on the kind of constraints being considered.
Constraint programmingConstraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found.
Local consistencyIn constraint satisfaction, local consistency conditions are properties of constraint satisfaction problems related to the consistency of subsets of variables or constraints. They can be used to reduce the search space and make the problem easier to solve. Various kinds of local consistency conditions are leveraged, including node consistency, arc consistency, and path consistency. Every local consistency condition can be enforced by a transformation that changes the problem without changing its solutions.
Satisfiability modulo theoriesIn computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality (often disallowing quantifiers).
Default logicDefault logic is a non-monotonic logic proposed by Raymond Reiter to formalize reasoning with default assumptions. Default logic can express facts like “by default, something is true”; by contrast, standard logic can only express that something is true or that something is false. This is a problem because reasoning often involves facts that are true in the majority of cases but not always. A classical example is: “birds typically fly”.
Answer set programmingAnswer set programming (ASP) is a form of declarative programming oriented towards difficult (primarily NP-hard) search problems. It is based on the stable model (answer set) semantics of logic programming. In ASP, search problems are reduced to computing stable models, and answer set solvers—programs for generating stable models—are used to perform search. The computational process employed in the design of many answer set solvers is an enhancement of the DPLL algorithm and, in principle, it always terminates (unlike Prolog query evaluation, which may lead to an infinite loop).
Closed-world assumptionThe closed-world assumption (CWA), in a formal system of logic used for knowledge representation, is the presumption that a statement that is true is also known to be true. Therefore, conversely, what is not currently known to be true, is false. The same name also refers to a logical formalization of this assumption by Raymond Reiter. The opposite of the closed-world assumption is the open-world assumption (OWA), stating that lack of knowledge does not imply falsity. Decisions on CWA vs.
Non-monotonic logicA non-monotonic logic is a formal logic whose conclusion relation is not monotonic. In other words, non-monotonic logics are devised to capture and represent defeasible inferences (cf. defeasible reasoning), i.e., a kind of inference in which reasoners draw tentative conclusions, enabling reasoners to retract their conclusion(s) based on further evidence. Most studied formal logics have a monotonic entailment relation, meaning that adding a formula to a theory never produces a pruning of its set of conclusions.
Autoepistemic logicThe autoepistemic logic is a formal logic for the representation and reasoning of knowledge about knowledge. While propositional logic can only express facts, autoepistemic logic can express knowledge and lack of knowledge about facts. The stable model semantics, which is used to give a semantics to logic programming with negation as failure, can be seen as a simplified form of autoepistemic logic. The syntax of autoepistemic logic extends that of propositional logic by a modal operator indicating knowledge: if is a formula, indicates that is known.
Horn clauseIn mathematical logic and logic programming, a Horn clause is a logical formula of a particular rule-like form which gives it useful properties for use in logic programming, formal specification, and model theory. Horn clauses are named for the logician Alfred Horn, who first pointed out their significance in 1951. A Horn clause is a clause (a disjunction of literals) with at most one positive, i.e. unnegated, literal. Conversely, a disjunction of literals with at most one negated literal is called a dual-Horn clause.
BackjumpingIn backtracking algorithms, backjumping is a technique that reduces search space, therefore increasing efficiency. While backtracking always goes up one level in the search tree when all values for a variable have been tested, backjumping may go up more levels. In this article, a fixed order of evaluation of variables is used, but the same considerations apply to a dynamic order of evaluation. Image:Backtracking-no-backjumping.svg|A search tree visited by regular backtracking Image:Backtracking-with-backjumping.
Planner (programming language)Planner (often seen in publications as "PLANNER" although it is not an acronym) is a programming language designed by Carl Hewitt at MIT, and first published in 1969. First, subsets such as Micro-Planner and Pico-Planner were implemented, and then essentially the whole language was implemented as Popler by Julian Davies at the University of Edinburgh in the POP-2 programming language.
Unification (computer science)In logic and computer science, unification is an algorithmic process of solving equations between symbolic expressions. For example, using x,y,z as variables, the singleton equation set { cons(x,cons(x,nil)) = cons(2,y) } is a syntactic first-order unification problem that has the substitution { x ↦ 2, y ↦ cons(2,nil) } as its only solution.