Line segmentIn geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as ).
Jordan curve theoremIn topology, the Jordan curve theorem asserts that every Jordan curve (a plane simple closed curve) divides the plane into an "interior" region bounded by the curve and an "exterior" region containing all of the nearby and far away exterior points. Every continuous path connecting a point of one region to a point of the other intersects with the curve somewhere. While the theorem seems intuitively obvious, it takes some ingenuity to prove it by elementary means.
Point in polygonIn computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An early description of the problem in computer graphics shows two common approaches (ray casting and angle summation) in use as early as 1974.
Polygon triangulationIn computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Over time, a number of algorithms have been proposed to triangulate a polygon.
CircumcircleIn geometry, the circumscribed circle or circumcircle of a triangle is a circle that passes through all three vertices. The center of this circle is called the circumcenter of the triangle, and its radius is called the circumradius. The circumcenter is the point of intersection between the three perpendicular bisectors of the triangle's sides, and is a triangle center. More generally, an n-sided polygon with all its vertices on the same circle, also called the circumscribed circle, is called a cyclic polygon, or in the special case n = 4, a cyclic quadrilateral.
Monotone polygonIn geometry, a polygon P in the plane is called monotone with respect to a straight line L, if every line orthogonal to L intersects the boundary of P at most twice. Similarly, a polygonal chain C is called monotone with respect to a straight line L, if every line orthogonal to L intersects C at most once. For many practical purposes this definition may be extended to allow cases when some edges of P are orthogonal to L, and a simple polygon may be called monotone if a line segment that connects two points in P and is orthogonal to L lies completely in P.
Convex polytopeA convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue.
Voronoi diagramIn mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.
Convex polygonIn geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a simple polygon (not self-intersecting). Equivalently, a polygon is convex if every line that does not contain any edge intersects the polygon in at most two points. A strictly convex polygon is a convex polygon such that no line contains two of its edges.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
ShapeA shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved surface (a non-Euclidean two-dimensional space). Lists of shapes Some simple shapes can be put into broad categories.
Star-shaped polygonIn geometry, a star-shaped polygon is a polygonal region in the plane that is a star domain, that is, a polygon that contains a point from which the entire polygon boundary is visible. Formally, a polygon P is star-shaped if there exists a point z such that for each point p of P the segment \overline{zp} lies entirely within P. The set of all points z with this property (that is, the set of points from which all of P is visible) is called the kernel of P.
Polygonal chainIn geometry, a polygonal chain is a connected series of line segments. More formally, a polygonal chain P is a curve specified by a sequence of points called its vertices. The curve itself consists of the line segments connecting the consecutive vertices. A simple polygonal chain is one in which only consecutive segments intersect and only at their endpoints. A closed polygonal chain is one in which the first vertex coincides with the last one, or, alternatively, the first and the last vertices are also connected by a line segment.
CollinearityIn geometry, collinearity of a set of points is the property of their lying on a single line. A set of points with this property is said to be collinear (sometimes spelled as colinear). In greater generality, the term has been used for aligned objects, that is, things being "in a line" or "in a row". In any geometry, the set of points on a line are said to be collinear. In Euclidean geometry this relation is intuitively visualized by points lying in a row on a "straight line".
Convex hullIn geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact.
Computational geometryComputational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.
Internal and external anglesIn geometry, an angle of a polygon is formed by two adjacent sides. For a simple (non-self-intersecting) polygon, regardless of whether it is convex or non-convex, this angle is called an (or interior angle) if a point within the angle is in the interior of the polygon. A polygon has exactly one internal angle per vertex. If every internal angle of a simple polygon is less than a straight angle (π radians or 180°), then the polygon is called convex.
PentagonIn geometry, a pentagon (from the Greek πέντε pente meaning five and γωνία gonia meaning angle) is any five-sided polygon or 5-gon. The sum of the internal angles in a simple pentagon is 540°. A pentagon may be simple or self-intersecting. A self-intersecting regular pentagon (or star pentagon) is called a pentagram. A regular pentagon has Schläfli symbol {5} and interior angles of 108°. A regular pentagon has five lines of reflectional symmetry, and rotational symmetry of order 5 (through 72°, 144°, 216° and 288°).