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Related lectures (32)
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Video Game Analysis: Visual Aspects
Explores the analysis of video games, focusing on visual aspects, storytelling, and dynamic narratives.
Gamification: Introduction and Techniques
Introduces the history and techniques of gamification in various contexts.
Quantum Entanglement
Explores quantum entanglement, Bell inequalities, and self-testing in quantum systems.
HRTEM: Image Formation
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.
Gamification and Serious Games: Understanding the Difference
Clarifies the difference between gamification and serious games, exploring their characteristics and game components.
Gamification in Education: A Literature Review
Presents a literature review on gamification in education, exploring its evolution, potential benefits, and negative effects on learners.
Game Theory: Decision Making in Interdependent Environments
Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.
Game Design and Project Pitching
Explores project pitching in game design, emphasizing clear vision and effective communication for collaboration.
Potential Games: Best-Response Dynamics and Equilibria
Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.
Alternative Method for Playing in Java
Covers different versions of the 'joue' method in Java, focusing on checking column fullness and player move validation.
Tomography: Principles and Applications
Explores the principles and applications of tomography, covering X-ray computed tomography, electron tomography, and advanced techniques.
Dynamics: Motion and Forces
Explores motion dynamics, forces, and interactions in various physical phenomena.
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