GotoGoto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
Nested functionIn computer programming, a nested function (or nested procedure or subroutine) is a function which is defined within another function, the enclosing function. Due to simple recursive scope rules, a nested function is itself invisible outside of its immediately enclosing function, but can see (access) all local objects (data, functions, types, etc.) of its immediately enclosing function as well as of any function(s) which, in turn, encloses that function.
HaskellHaskell (ˈhæskəl) is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell has pioneered a number of programming language features such as type classes, which enable type-safe operator overloading, and monadic input/output (IO). It is named after logician Haskell Curry. Haskell's main implementation is the Glasgow Haskell Compiler (GHC).
Racket (programming language)Racket is a general-purpose, multi-paradigm programming language and a multi-platform distribution that includes the Racket language, compiler, large standard library, IDE, development tools, and a set of additional languages including Typed Racket (a sister language of Racket with a static type-checker), Swindle, FrTime, Lazy Racket, R5RS & R6RS Scheme, Scribble, Datalog, Racklog, Algol 60 and several teaching languages. The Racket language is a modern dialect of Lisp and a descendant of Scheme.
Lua (programming language)Lua (ˈluːə ; from lua ˈlu(w)ɐ meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time.
Function (computer programming)In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, or procedure; in object-oriented programming (OOP), it may be called a method.
Functional programmingIn computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can.
Erlang (programming language)Erlang (ˈɜrlæŋ ) is a general-purpose, concurrent, functional high-level programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs. The Erlang runtime system is designed for systems with these traits: Distributed Fault-tolerant Soft real-time Highly available, non-stop applications Hot swapping, where code can be changed without stopping a system.
While loopIn most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement. The while construct consists of a block of code and a condition/expression. The condition/expression is evaluated, and if the condition/expression is true, the code within all of their following in the block is executed. This repeats until the condition/expression becomes false.
Kotlin (programming language)Kotlin (ˈkɒtlɪn) is a cross-platform, statically typed, general-purpose high-level programming language with type inference. Kotlin is designed to interoperate fully with Java, and the JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React) or native code via LLVM (e.g., for native iOS apps sharing business logic with Android apps).
Rust (programming language)Rust is a multi-paradigm, general-purpose programming language that emphasizes performance, type safety, and concurrency. It enforces memory safety—ensuring that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent data races, its "borrow checker" tracks the object lifetime of all references in a program during compilation.
Control flowIn computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language. Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow.