Uniform tilings in hyperbolic planeIn hyperbolic geometry, a uniform hyperbolic tiling (or regular, quasiregular or semiregular hyperbolic tiling) is an edge-to-edge filling of the hyperbolic plane which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the tiling has a high degree of rotational and translational symmetry.
Truncated hexagonal tilingIn geometry, the truncated hexagonal tiling is a semiregular tiling of the Euclidean plane. There are 2 dodecagons (12-sides) and one triangle on each vertex. As the name implies this tiling is constructed by a truncation operation applies to a hexagonal tiling, leaving dodecagons in place of the original hexagons, and new triangles at the original vertex locations. It is given an extended Schläfli symbol of t{6,3}. Conway calls it a truncated hextille, constructed as a truncation operation applied to a hexagonal tiling (hextille).
Truncated trihexagonal tilingIn geometry, the truncated trihexagonal tiling is one of eight semiregular tilings of the Euclidean plane. There are one square, one hexagon, and one dodecagon on each vertex. It has Schläfli symbol of tr{3,6}. There is only one uniform coloring of a truncated trihexagonal tiling, with faces colored by polygon sides. A 2-uniform coloring has two colors of hexagons. 3-uniform colorings can have 3 colors of dodecagons or 3 colors of squares.
Rhombitrihexagonal tilingIn geometry, the rhombitrihexagonal tiling is a semiregular tiling of the Euclidean plane. There are one triangle, two squares, and one hexagon on each vertex. It has Schläfli symbol of rr{3,6}. John Conway calls it a rhombihexadeltille. It can be considered a cantellated by Norman Johnson's terminology or an expanded hexagonal tiling by Alicia Boole Stott's operational language. There are three regular and eight semiregular tilings in the plane. There is only one uniform coloring in a rhombitrihexagonal tiling.
Trihexagonal tilingIn geometry, the trihexagonal tiling is one of 11 uniform tilings of the Euclidean plane by regular polygons. It consists of equilateral triangles and regular hexagons, arranged so that each hexagon is surrounded by triangles and vice versa. The name derives from the fact that it combines a regular hexagonal tiling and a regular triangular tiling. Two hexagons and two triangles alternate around each vertex, and its edges form an infinite arrangement of lines. Its dual is the rhombille tiling.
List of Euclidean uniform tilingsThis table shows the 11 convex uniform tilings (regular and semiregular) of the Euclidean plane, and their dual tilings. There are three regular and eight semiregular tilings in the plane. The semiregular tilings form new tilings from their duals, each made from one type of irregular face. John Conway called these uniform duals Catalan tilings, in parallel to the Catalan solid polyhedra. Uniform tilings are listed by their vertex configuration, the sequence of faces that exist on each vertex. For example 4.
Snub trihexagonal tilingIn geometry, the snub hexagonal tiling (or snub trihexagonal tiling) is a semiregular tiling of the Euclidean plane. There are four triangles and one hexagon on each vertex. It has Schläfli symbol sr{3,6}. The snub tetrahexagonal tiling is a related hyperbolic tiling with Schläfli symbol sr{4,6}. Conway calls it a snub hextille, constructed as a snub operation applied to a hexagonal tiling (hextille). There are three regular and eight semiregular tilings in the plane. This is the only one which does not have a reflection as a symmetry.
Rhombille tilingIn geometry, the rhombille tiling, also known as tumbling blocks, reversible cubes, or the dice lattice, is a tessellation of identical 60° rhombi on the Euclidean plane. Each rhombus has two 60° and two 120° angles; rhombi with this shape are sometimes also called diamonds. Sets of three rhombi meet at their 120° angles, and sets of six rhombi meet at their 60° angles. The rhombille tiling can be seen as a subdivision of a hexagonal tiling with each hexagon divided into three rhombi meeting at the center point of the hexagon.
Uniform polytopeIn geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. The uniform polytopes in two dimensions are the regular polygons (the definition is different in 2 dimensions to exclude vertex-transitive even-sided polygons that alternate two different lengths of edges). This is a generalization of the older category of semiregular polytopes, but also includes the regular polytopes. Further, star regular faces and vertex figures (star polygons) are allowed, which greatly expand the possible solutions.
Coxeter–Dynkin diagramIn geometry, a Coxeter–Dynkin diagram (or Coxeter diagram, Coxeter graph) is a graph with numerically labeled edges (called branches) representing the spatial relations between a collection of mirrors (or reflecting hyperplanes). It describes a kaleidoscopic construction: each graph "node" represents a mirror (domain facet) and the label attached to a branch encodes the dihedral angle order between two mirrors (on a domain ridge), that is, the amount by which the angle between the reflective planes can be multiplied to get 180 degrees.
Hexagonal tilingIn geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t{3,6} (as a truncated triangular tiling). English mathematician John Conway called it a hextille. The internal angle of the hexagon is 120 degrees, so three hexagons at a point make a full 360 degrees. It is one of three regular tilings of the plane. The other two are the triangular tiling and the square tiling.
Triangular tilingIn geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees. The triangular tiling has Schläfli symbol of {3,6}. English mathematician John Conway called it a deltille, named from the triangular shape of the Greek letter delta (Δ).
Isotoxal figureIn geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal () or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged. An isotoxal polygon is an even-sided i.e. equilateral polygon, but not all equilateral polygons are isotoxal.
Square tilingIn geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees. It is one of three regular tilings of the plane. The other two are the triangular tiling and the hexagonal tiling. There are 9 distinct uniform colorings of a square tiling.
Uniform polyhedronIn geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive (i.e., there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent. Uniform polyhedra may be regular (if also face- and edge-transitive), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular (if neither edge- nor face-transitive). The faces and vertices need not be convex, so many of the uniform polyhedra are also star polyhedra.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.