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Related lectures (16)
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4D illusions
Delves into optical illusions in interactive games, blending art and math.
Online Polling: Engage Students and Create Questions
Covers engaging students through online polling and creating interactive questions using Turning Point software.
Connecting with your audience
Delves into engaging viewers through personalization and interactive questions to enhance learning outcomes.
Interactive Screens: JI Screens
Covers the use of JI Screens for managing messages and galleries.
Interactive Interpreter: Basics
Covers the basics of using an interactive interpreter for Python programming.
Stereotomy Pavilions: IFC.js Gallery and BIM Viewer
Showcases the development of a gallery and BIM viewer for Stereotomy pavilions using IFC.js.
Software Changes: SpeakUp vs Turning Point
Discusses the transition from Turning Point to SpeakUp for interactive activities in the course.
Trajectories of New Media Art
Explores the transformative power of Media Art in engaging with fundamental topics like technology's impact on society and the evolving nature of storytelling.
Bobby's Interactive Story
Explores coding interactions with Bobby to create a personalized experience.
Interactive Fiction: Evolution and Gameplay
Explores the evolution of interactive fiction and its impact on player choices and storytelling, from text-based games to modern masterpieces.
Augmented Reality in Visual Communication
Showcases a designer's book combining old pictures with augmented reality animations.
Interactive Fiction and RPG
Delves into interactive fiction and RPGs, emphasizing gameplay and storytelling importance.
Experiencing the lives of others: An Interactive Video Game
Explores the creation of an interactive video game to experience the challenges of the COVID-19 confinement period through gameplay.
Net Art: Recovery, Digital Saturation, and Art Conquest
Delves into the evolution of Net art, exploring recovery, instability, and digital saturation in the art world.
Science and Fiction: Exploring Narratives and Gameplay
Explores the evolution and impact of fiction, from literature to video games, emphasizing critical thinking and narrative immersion.
Collaborative Work: Group Development with Tuckman Model
Explores group development stages and obstacles in collaborative work, with interactive activities on sustainability and strategy development.
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