Matrix (mathematics)In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a " matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra.
Cross productIn mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming.
Outer productIn linear algebra, the outer product of two coordinate vectors is the matrix whose entries are all products of an element in the first vector with an element in the second vector. If the two coordinate vectors have dimensions n and m, then their outer product is an n × m matrix. More generally, given two tensors (multidimensional arrays of numbers), their outer product is a tensor. The outer product of tensors is also referred to as their tensor product, and can be used to define the tensor algebra.
Euclidean vectorIn mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Vectors can be added to other vectors according to vector algebra. A Euclidean vector is frequently represented by a directed line segment, or graphically as an arrow connecting an initial point A with a terminal point B, and denoted by . A vector is what is needed to "carry" the point A to the point B; the Latin word vector means "carrier".
ParallelepipedIn geometry, a parallelepiped is a three-dimensional figure formed by six parallelograms (the term rhomboid is also sometimes used with this meaning). By analogy, it relates to a parallelogram just as a cube relates to a square. In Euclidean geometry, the four concepts—parallelepiped and cube in three dimensions, parallelogram and square in two dimensions—are defined, but in the context of a more general affine geometry, in which angles are not differentiated, only parallelograms and parallelepipeds exist.
Inner product spaceIn mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product. The inner product of two vectors in the space is a scalar, often denoted with angle brackets such as in . Inner products allow formal definitions of intuitive geometric notions, such as lengths, angles, and orthogonality (zero inner product) of vectors. Inner product spaces generalize Euclidean vector spaces, in which the inner product is the dot product or scalar product of Cartesian coordinates.
Product (mathematics)In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together). When one factor is an integer, the product is called a multiple. The order in which real or complex numbers are multiplied has no bearing on the product; this is known as the commutative law of multiplication.
Inequality (mathematics)In mathematics, an inequality is a relation which makes a non-equal comparison between two numbers or other mathematical expressions. It is used most often to compare two numbers on the number line by their size. There are several different notations used to represent different kinds of inequalities: The notation a < b means that a is less than b. The notation a > b means that a is greater than b. In either case, a is not equal to b. These relations are known as strict inequalities, meaning that a is strictly less than or strictly greater than b.
TransposeIn linear algebra, the transpose of a matrix is an operator which flips a matrix over its diagonal; that is, it switches the row and column indices of the matrix A by producing another matrix, often denoted by AT (among other notations). The transpose of a matrix was introduced in 1858 by the British mathematician Arthur Cayley. In the case of a logical matrix representing a binary relation R, the transpose corresponds to the converse relation RT.
BracketA bracket, as used in British English, is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the directionality of the context. There are four primary types of brackets.
TensorIn mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects related to a vector space. Tensors may map between different objects such as vectors, scalars, and even other tensors. There are many types of tensors, including scalars and vectors (which are the simplest tensors), dual vectors, multilinear maps between vector spaces, and even some operations such as the dot product.
Vector spaceIn mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called vectors, may be added together and multiplied ("scaled") by numbers called scalars. Scalars are often real numbers, but can be complex numbers or, more generally, elements of any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called vector axioms. The terms real vector space and complex vector space are often used to specify the nature of the scalars: real coordinate space or complex coordinate space.
Bilinear mapIn mathematics, a bilinear map is a function combining elements of two vector spaces to yield an element of a third vector space, and is linear in each of its arguments. Matrix multiplication is an example. Let and be three vector spaces over the same base field . A bilinear map is a function such that for all , the map is a linear map from to and for all , the map is a linear map from to In other words, when we hold the first entry of the bilinear map fixed while letting the second entry vary, the result is a linear operator, and similarly for when we hold the second entry fixed.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
Row and column vectorsIn linear algebra, a column vector with m elements is an matrix consisting of a single column of m entries, for example, Similarly, a row vector is a matrix for some n, consisting of a single row of n entries, (Throughout this article, boldface is used for both row and column vectors.) The transpose (indicated by T) of any row vector is a column vector, and the transpose of any column vector is a row vector: and The set of all row vectors with n entries in a given field (such as the real numbers) forms an n-dimensional vector space; similarly, the set of all column vectors with m entries forms an m-dimensional vector space.
Euclidean planeIn mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted E2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane.
Exterior algebraIn mathematics, the exterior algebra, or Grassmann algebra, named after Hermann Grassmann, is an algebra that uses the exterior product or wedge product as its multiplication. In mathematics, the exterior product or wedge product of vectors is an algebraic construction used in geometry to study areas, volumes, and their higher-dimensional analogues. The exterior product of two vectors and , denoted by is called a bivector and lives in a space called the exterior square, a vector space that is distinct from the original space of vectors.
QuaternionIn mathematics, the quaternion number system extends the complex numbers. Quaternions were first described by the Irish mathematician William Rowan Hamilton in 1843 and applied to mechanics in three-dimensional space. Hamilton defined a quaternion as the quotient of two directed lines in a three-dimensional space, or, equivalently, as the quotient of two vectors. Multiplication of quaternions is noncommutative. Quaternions are generally represented in the form where a, b, c, and d are real numbers; and 1, i, j, and k are the basis vectors or basis elements.
Bilinear formIn mathematics, a bilinear form is a bilinear map V × V → K on a vector space V (the elements of which are called vectors) over a field K (the elements of which are called scalars). In other words, a bilinear form is a function B : V × V → K that is linear in each argument separately: B(u + v, w) = B(u, w) + B(v, w) and B(λu, v) = λB(u, v) B(u, v + w) = B(u, v) + B(u, w) and B(u, λv) = λB(u, v) The dot product on is an example of a bilinear form.
Norm (mathematics)In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance in a Euclidean space is defined by a norm on the associated Euclidean vector space, called the Euclidean norm, the 2-norm, or, sometimes, the magnitude of the vector.