Conway's Game of LifeThe Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.
Monster groupIn the area of abstract algebra known as group theory, the monster group M (also known as the Fischer–Griess monster, or the friendly giant) is the largest sporadic simple group, having order 2463205976112133171923293141475971 = 808,017,424,794,512,875,886,459,904,961,710,757,005,754,368,000,000,000 ≈ 8. The finite simple groups have been completely classified. Every such group belongs to one of 18 countably infinite families, or is one of 26 sporadic groups that do not follow such a systematic pattern.
Monstrous moonshineIn mathematics, monstrous moonshine, or moonshine theory, is the unexpected connection between the monster group M and modular functions, in particular, the j function. The initial numerical observation was made by John McKay in 1978, and the phrase was coined by John Conway and Simon P. Norton in 1979. The monstrous moonshine is now known to be underlain by a vertex operator algebra called the moonshine module (or monster vertex algebra) constructed by Igor Frenkel, James Lepowsky, and Arne Meurman in 1988, which has the monster group as its group of symmetries.
John von NeumannJohn von Neumann (vɒn_ˈnɔɪmən ; Neumann János Lajos ˈnɒjmɒn ˈjaːnoʃ ˈlɒjoʃ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest coverage of any mathematician of his time and was said to have been "the last representative of the great mathematicians who were equally at home in both pure and applied mathematics". He integrated pure and applied sciences.
Recreational mathematicsRecreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research- and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults and inspiring their further study of the subject.
Cellular automatonA cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling. A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice).
Number theoryNumber theory (or arithmetic or higher arithmetic in older usage) is a branch of pure mathematics devoted primarily to the study of the integers and arithmetic functions. German mathematician Carl Friedrich Gauss (1777–1855) said, "Mathematics is the queen of the sciences—and number theory is the queen of mathematics." Number theorists study prime numbers as well as the properties of mathematical objects constructed from integers (for example, rational numbers), or defined as generalizations of the integers (for example, algebraic integers).
String theoryIn physics, string theory is a theoretical framework in which the point-like particles of particle physics are replaced by one-dimensional objects called strings. String theory describes how these strings propagate through space and interact with each other. On distance scales larger than the string scale, a string looks just like an ordinary particle, with its mass, charge, and other properties determined by the vibrational state of the string.
Combinatorial game theoryCombinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a position that the players take turns changing in defined ways or moves to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players.
Conway groupIn the area of modern algebra known as group theory, the Conway groups are the three sporadic simple groups Co1, Co2 and Co3 along with the related finite group Co0 introduced by . The largest of the Conway groups, Co0, is the group of automorphisms of the Leech lattice Λ with respect to addition and inner product. It has order 8,315,553,613,086,720,000 but it is not a simple group. The simple group Co1 of order 4,157,776,806,543,360,000 = 221395472111323 is defined as the quotient of Co0 by its center, which consists of the scalar matrices ±1.
Mathieu groupIn group theory, a topic in abstract algebra, the Mathieu groups are the five sporadic simple groups M11, M12, M22, M23 and M24 introduced by . They are multiply transitive permutation groups on 11, 12, 22, 23 or 24 objects. They were the first sporadic groups to be discovered. Sometimes the notation M9, M10, M20 and M21 is used for related groups (which act on sets of 9, 10, 20, and 21 points, respectively), namely the stabilizers of points in the larger groups.
PolytopeIn elementary geometry, a polytope is a geometric object with flat sides (faces). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions n as an n-dimensional polytope or n-polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a (k + 1)-polytope consist of k-polytopes that may have (k – 1)-polytopes in common.
Automata theoryAutomata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM).
Knot theoryIn topology, knot theory is the study of mathematical knots. While inspired by knots which appear in daily life, such as those in shoelaces and rope, a mathematical knot differs in that the ends are joined so it cannot be undone, the simplest knot being a ring (or "unknot"). In mathematical language, a knot is an embedding of a circle in 3-dimensional Euclidean space, . Two mathematical knots are equivalent if one can be transformed into the other via a deformation of upon itself (known as an ambient isotopy); these transformations correspond to manipulations of a knotted string that do not involve cutting it or passing it through itself.
Transfinite numberIn mathematics, transfinite numbers or infinite numbers are numbers that are "infinite" in the sense that they are larger than all finite numbers. These include the transfinite cardinals, which are cardinal numbers used to quantify the size of infinite sets, and the transfinite ordinals, which are ordinal numbers used to provide an ordering of infinite sets. The term transfinite was coined in 1895 by Georg Cantor, who wished to avoid some of the implications of the word infinite in connection with these objects, which were, nevertheless, not finite.
PolyhedronIn geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set. Every convex polyhedron can be constructed as the convex hull of its vertices, and for every finite set of points, not all on the same plane, the convex hull is a convex polyhedron. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions.
Turing completenessIn computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine (devised by English mathematician and computer scientist Alan Turing). This means that this system is able to recognize or decide other data-manipulation rule sets. Turing completeness is used as a way to express the power of such a data-manipulation rule set.
Leech latticeIn mathematics, the Leech lattice is an even unimodular lattice Λ24 in 24-dimensional Euclidean space, which is one of the best models for the kissing number problem. It was discovered by . It may also have been discovered (but not published) by Ernst Witt in 1940. The Leech lattice Λ24 is the unique lattice in 24-dimensional Euclidean space, E24, with the following list of properties: It is unimodular; i.e., it can be generated by the columns of a certain 24×24 matrix with determinant 1. It is even; i.e.
Surreal numberIn mathematics, the surreal number system is a totally ordered proper class containing not only the real numbers but also infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. Research on the Go endgame by John Horton Conway led to the original definition and construction of surreal numbers. Conway's construction was introduced in Donald Knuth's 1974 book Surreal Numbers: How Two Ex-Students Turned On to Pure Mathematics and Found Total Happiness.
DeterminismDeterminism is the philosophical view that events are completely determined by previously existing causes. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping motives and considerations. Like eternalism, determinism focuses on particular events rather than the future as a concept. The opposite of determinism is indeterminism, or the view that events are not deterministically caused but rather occur due to chance.