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Related lectures (12)
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Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores applying game theory to optimize strategies in Connect Four using advanced algorithms.
Connect Four: α-β Pruning vs Monte-Carlo Tree Search
Explores strategies to solve Connect Four using α-β pruning and Monte-Carlo tree search.
Solving Connect Four: Game Theory Strategies
Explores game theory strategies to solve Connect Four efficiently using minimax, alpha-beta pruning, and Monte Carlo methods.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their efficiency.
Connect Four: Game Theory Approach
Explores solving Connect Four using game theory algorithms to find optimal strategies efficiently.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their performance.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares Alpha-Beta pruning with Monte-Carlo tree search.
Deliberative Agents: Planning and Strategies
Covers planning with adversaries, heuristic search algorithms, and strategies for games with chance, emphasizing the significance of deliberative agents.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms for optimal strategy in minimum time.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms optimization, comparing minimax, alpha-beta pruning, and Monte-Carlo tree search.
Alpha Go: Machine Learning and Game Strategies
Explores the historical perspective and development of the AlphaGo algorithm, focusing on machine learning and game strategies.
Building a Decision Tree
Covers building decision trees to classify mushrooms as poisonous or not.
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