NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Approximation algorithmIn computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time.
Pseudo-polynomial timeIn computational complexity theory, a numeric algorithm runs in pseudo-polynomial time if its running time is a polynomial in the numeric value of the input (the largest integer present in the input)—but not necessarily in the length of the input (the number of bits required to represent it), which is the case for polynomial time algorithms. In general, the numeric value of the input is exponential in the input length, which is why a pseudo-polynomial time algorithm does not necessarily run in polynomial time with respect to the input length.
Cutting stock problemIn operations research, the cutting-stock problem is the problem of cutting standard-sized pieces of stock material, such as paper rolls or sheet metal, into pieces of specified sizes while minimizing material wasted. It is an optimization problem in mathematics that arises from applications in industry. In terms of computational complexity, the problem is an NP-hard problem reducible to the knapsack problem. The problem can be formulated as an integer linear programming problem.
Dynamic programmingDynamic programming is both a mathematical optimization method and an algorithmic paradigm. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively.
Heuristic (computer science)In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution. This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut.
Fully polynomial-time approximation schemeA fully polynomial-time approximation scheme (FPTAS) is an algorithm for finding approximate solutions to function problems, especially optimization problems. An FPTAS takes as input an instance of the problem and a parameter ε > 0. It returns as output a value is at least times the correct value, and at most times the correct value. In the context of optimization problems, the correct value is understood to be the value of the optimal solution, and it is often implied that an FPTAS should produce a valid solution (and not just the value of the solution).
Bin packing problemThe bin packing problem is an optimization problem, in which items of different sizes must be packed into a finite number of bins or containers, each of a fixed given capacity, in a way that minimizes the number of bins used. The problem has many applications, such as filling up containers, loading trucks with weight capacity constraints, creating file backups in media, and technology mapping in FPGA semiconductor chip design. Computationally, the problem is NP-hard, and the corresponding decision problem - deciding if items can fit into a specified number of bins - is NP-complete.
Subset sum problemThe subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset of integers and a target-sum , and the question is to decide whether any subset of the integers sum to precisely . The problem is known to be NP-hard. Moreover, some restricted variants of it are NP-complete too, for example: The variant in which all inputs are positive. The variant in which inputs may be positive or negative, and . For example, given the set , the answer is yes because the subset sums to zero.
Combinatorial optimizationCombinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead.
Branch and boundBranch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root.
Greedy algorithmA greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city.
P versus NP problemThe P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term quickly, used above, means the existence of an algorithm solving the task that runs in polynomial time, such that the time to complete the task varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time).
Big O notationBig O notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for Ordnung, meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows.