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Computer graphics (computer science)
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Related lectures (31)
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3D Interaction: Naturalism vs Magic
Delves into the debate between naturalism and magic in 3D interaction, exploring challenges and approaches.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Linear Algebra Fundamentals
Explores linear algebra fundamentals, including key definitions, theorems, and practical applications in mathematics and technology.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Geometric Modeling: Splines and Deformation
Explores geometric modeling using splines and freeform deformation for creating smooth surfaces and deformable objects in 3D space.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Video Interfaces and VGA
Explores VGA standards, video resolutions, signal control, timing conventions, data rates, and graphics generation in digital system design.
Floating point numbers
Covers the concept of floating point numbers and their representation in computer systems.
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