Launch windowIn the context of spaceflight, launch period is the collection of days and launch window is the time period on a given day during which a particular rocket must be launched in order to reach its intended target. If the rocket is not launched within a given window, it has to wait for the window on the next day of the period. Launch periods and launch windows are very dependent on both the rocket's capability and the orbit to which it is going. A launch period refers to the days that the rocket can launch to reach its intended orbit.
Hohmann transfer orbitIn astronautics, the Hohmann transfer orbit (ˈhoʊmən) is an orbital maneuver used to transfer a spacecraft between two orbits of different altitudes around a central body. Examples would be used for travel between low Earth orbit and the Moon, or another solar planet or asteroid. In the idealized case, the initial and target orbits are both circular and coplanar. The maneuver is accomplished by placing the craft into an elliptical transfer orbit that is tangential to both the initial and target orbits.
Interplanetary Transport NetworkThe Interplanetary Transport Network (ITN) is a collection of gravitationally determined pathways through the Solar System that require very little energy for an object to follow. The ITN makes particular use of Lagrange points as locations where trajectories through space can be redirected using little or no energy. These points have the peculiar property of allowing objects to orbit around them, despite lacking an object to orbit. While it would use little energy, transport along the network would take a long time.
Tsiolkovsky rocket equationThe classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity can thereby move due to the conservation of momentum. It is credited to the Russian scientist Konstantin Tsiolkovsky (Константи́н Эдуа́рдович Циолко́вский) who independently derived it and published it in 1903, although it had been independently derived and published by the British mathematician William Moore in 1810, and later published in a separate book in 1813.
Orbital mechanicsOrbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation. Orbital mechanics is a core discipline within space-mission design and control. Celestial mechanics treats more broadly the orbital dynamics of systems under the influence of gravity, including both spacecraft and natural astronomical bodies such as star systems, planets, moons, and comets.
Oberth effectIn astronautics, a powered flyby, or Oberth maneuver, is a maneuver in which a spacecraft falls into a gravitational well and then uses its engines to further accelerate as it is falling, thereby achieving additional speed. The resulting maneuver is a more efficient way to gain kinetic energy than applying the same impulse outside of a gravitational well. The gain in efficiency is explained by the Oberth effect, wherein the use of a reaction engine at higher speeds generates a greater change in mechanical energy than its use at lower speeds.
Rocket engineA rocket engine uses stored rocket propellants as the reaction mass for forming a high-speed propulsive jet of fluid, usually high-temperature gas. Rocket engines are reaction engines, producing thrust by ejecting mass rearward, in accordance with Newton's third law. Most rocket engines use the combustion of reactive chemicals to supply the necessary energy, but non-combusting forms such as cold gas thrusters and nuclear thermal rockets also exist. Vehicles propelled by rocket engines are commonly called rockets.
Escape velocityIn celestial mechanics, escape velocity or escape speed is the minimum speed needed for a free, non-propelled object to escape from the gravitational influence of a primary body, thus reaching an infinite distance from it. It is typically stated as an ideal speed, ignoring atmospheric friction. Although the term "escape velocity" is common, it is more accurately described as a speed than a velocity because it is independent of direction.
Geostationary transfer orbitA geostationary transfer orbit (GTO) or geosynchronous transfer orbit is a type of geocentric orbit. Satellites that are destined for geosynchronous (GSO) or geostationary orbit (GEO) are (almost) always put into a GTO as an intermediate step for reaching their final orbit. A GTO is highly elliptic. Its perigee (closest point to Earth) is typically as high as low Earth orbit (LEO), while its apogee (furthest point from Earth) is as high as geostationary (or equally, a geosynchronous) orbit.
Orbital maneuverIn spaceflight, an orbital maneuver (otherwise known as a burn) is the use of propulsion systems to change the orbit of a spacecraft. For spacecraft far from Earth (for example those in orbits around the Sun) an orbital maneuver is called a deep-space maneuver (DSM). The rest of the flight, especially in a transfer orbit, is called coasting.
Spacecraft electric propulsionSpacecraft electric propulsion (or just electric propulsion) is a type of spacecraft propulsion technique that uses electrostatic or electromagnetic fields to accelerate mass to high speed and thus generate thrust to modify the velocity of a spacecraft in orbit. The propulsion system is controlled by power electronics. Electric thrusters typically use much less propellant than chemical rockets because they have a higher exhaust speed (operate at a higher specific impulse) than chemical rockets.
Delta-v budgetIn astrodynamics and aerospace, a delta-v budget is an estimate of the total change in velocity (delta-v) required for a space mission. It is calculated as the sum of the delta-v required to perform each propulsive maneuver needed during the mission. As input to the Tsiolkovsky rocket equation, it determines how much propellant is required for a vehicle of given empty mass and propulsion system. Delta-v is a scalar quantity dependent only on the desired trajectory and not on the mass of the space vehicle.
Orbital station-keepingIn astrodynamics, orbital station-keeping is keeping a spacecraft at a fixed distance from another spacecraft or celestial body. It requires a series of orbital maneuvers made with thruster burns to keep the active craft in the same orbit as its target. For many low Earth orbit satellites, the effects of non-Keplerian forces, i.e. the deviations of the gravitational force of the Earth from that of a homogeneous sphere, gravitational forces from Sun/Moon, solar radiation pressure and air drag, must be counteracted.
Gravity assistA gravity assist, gravity assist maneuver, swing-by, or generally a gravitational slingshot in orbital mechanics, is a type of spaceflight flyby which makes use of the relative movement (e.g. orbit around the Sun) and gravity of a planet or other astronomical object to alter the path and speed of a spacecraft, typically to save propellant and reduce expense. Gravity assistance can be used to accelerate a spacecraft, that is, to increase or decrease its speed or redirect its path.
AerobrakingAerobraking is a spaceflight maneuver that reduces the high point of an elliptical orbit (apoapsis) by flying the vehicle through the atmosphere at the low point of the orbit (periapsis). The resulting drag slows the spacecraft. Aerobraking is used when a spacecraft requires a low orbit after arriving at a body with an atmosphere, as it requires less fuel than using propulsion to slow down. When an interplanetary vehicle arrives at its destination, it must reduce its velocity to achieve orbit or to land.
PropellantA propellant (or propellent) is a mass that is expelled or expanded in such a way as to create a thrust or another motive force in accordance with Newton's third law of motion, and "propel" a vehicle, projectile, or fluid payload. In vehicles, the engine that expels the propellant is called a reaction engine. Although technically a propellant is the reaction mass used to create thrust, the term "propellant" is often used to describe a substance which contains both the reaction mass and the fuel that holds the energy used to accelerate the reaction mass.
Mass ratioIn aerospace engineering, mass ratio is a measure of the efficiency of a rocket. It describes how much more massive the vehicle is with propellant than without; that is, the ratio of the rocket's wet mass (vehicle plus contents plus propellant) to its dry mass (vehicle plus contents). A more efficient rocket design requires less propellant to achieve a given goal, and would therefore have a lower mass ratio; however, for any given efficiency a higher mass ratio typically permits the vehicle to achieve higher delta-v.
Hyperbolic trajectoryIn astrodynamics or celestial mechanics, a hyperbolic trajectory or hyperbolic orbit is the trajectory of any object around a central body with more than enough speed to escape the central object's gravitational pull. The name derives from the fact that according to Newtonian theory such an orbit has the shape of a hyperbola. In more technical terms this can be expressed by the condition that the orbital eccentricity is greater than one.
HydrazineHydrazine is an inorganic compound with the chemical formula . It is a simple pnictogen hydride, and is a colourless flammable liquid with an ammonia-like odour. Hydrazine is highly toxic unless handled in solution as, for example, hydrazine hydrate (). Hydrazine is mainly used as a foaming agent in preparing polymer foams, but applications also include its uses as a precursor to polymerization catalysts, pharmaceuticals, and agrochemicals, as well as a long-term storable propellant for in-space spacecraft propulsion.
Impulse (physics)In classical mechanics, impulse (symbolized by J or Imp) is the change in momentum of an object. If the initial momentum of an object is p1, and a subsequent momentum is p2, the object has received an impulse J: Momentum is a vector quantity, so impulse is also a vector quantity. Newton’s second law of motion states that the rate of change of momentum of an object is equal to the resultant force F acting on the object: so the impulse J delivered by a steady force F acting for time Δt is: The impulse delivered by a varying force is the integral of the force F with respect to time: The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s).