Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Explores physically-based rendering, focusing on light transport simulations and material appearance models, discussing challenges and advanced algorithms for realistic computer-generated images.
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Explores laser cavities, optical gain, resonators, and diffraction phenomena in laser systems, emphasizing the design and operation of laser oscillators.
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.