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Related lectures (12)
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Automatic Understanding of the Visual World
Explores machine visual perception, weakly-supervised learning, and future research in intelligent systems.
History of HCI: Future Interaction Trends
Delves into the history of HCI and predicts future trends in natural interaction and software importance.
Introduction to Virtual Reality
Covers the basics of Virtual Reality, focusing on immersive interaction technologies and key interface modalities.
Deep Learning: Exploring Vision and Language Transformers
Covers advanced transformer architectures in deep learning, focusing on Swin, HUBERT, and Flamingo models for multimodal applications.
Creating a Simple Mosaic
Covers the process of creating a simple mosaic using a programming tool.
Full-Body Motion Capture: Posture and Collision Avoidance
Explores full-body motion capture, posture reconstruction, collision avoidance, and future interaction possibilities.
GTKmm4: Project Architecture and Visualization
Covers the architecture of a project using GTKmm4 and the MVC design pattern for graphical applications.
Reinforcement Learning Basics
Introduces the basics of reinforcement learning, including Q-learning and epsilon-greedy policies.
Control Your Sprite with Keyboard
Covers how to control a sprite using keyboard keys in Scratch.
Introduction to Reinforcement Learning: Key Concepts and Applications
Introduces reinforcement learning, covering its definitions, applications, and theoretical foundations, while outlining the course structure and objectives.
Event-Driven Programming: Introduction to GTKmm4
Covers event-driven programming with GTKmm4, focusing on non-blocking input and user interaction management.
LabVIEW 2: Loops and Data Flow
Covers loops, data flow, error handling, file operations, strings, and system execution in LabVIEW.
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