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Related lectures (30)
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Software Design Principles
Explores retrying operations, MVVM vs. MVP, middleware patterns, user stories, continuous integration, code comments, and testing best practices.
Design Problem Statement: Formulating DPS
Explores the process of formulating a Design Problem Statement (DPS) and the importance of user insights in design.
Orchestration Graph Concepts
Explores the Orchestration Graph concept, cognitive intensity, granularity, and parallelism levels in activity design.
Geometric Pavilion Design: Documentation and In-depth Analysis
Explores geometric pavilion design principles, historical references, and detailed documentation requirements for the project.
RT Aerodynamics: rear wing design
Discusses the design process of the rear wing for the EPFL Racing Team's car.
Understanding Technical Objects
Delves into the description and role of technical objects in society.
Applied Mechanical Design: Introduction
Introduces the complexities of design, emphasizing the ill-posed nature of problems and the iterative design process.
Introduction to HCI and Interaction Design
Covers the basics of HCI, emphasizing usability, playfulness, and the importance of professional training in design.
Design: Abstraction and Modularity
Emphasizes designing for actual needs, estimating complexity, and using design patterns like MVC, MVP, and MVVM.
Storyboarding: User Observation and Paper Prototypes
Explores user observation techniques and paper prototypes in design.
Mental Models and Metaphors in Software Design
Discusses mental models in software design, emphasizing user-centric approaches and debunking myths about understanding complex mechanisms.
Star Aware Software for Cyber-Physical Systems
Explores the importance of software being physically aware in cyber-physical systems to ensure system functionality and reliability.
Implementation Models and Mental Models
Delves into aligning software design with users' mental models to enhance interaction and emphasizes ethical design practices.
ExVR Workshop: Introduction and Showcase
Introduces ExVR, a software for creating and executing 3D/2D experiments using VR or not, and showcases various tasks.
Formulating Design Problem Statements
Emphasizes the importance of user needs and insights in crafting effective Design Problem Statements.
Cartographic Design and Printing in QGIS
Explores cartographic design and printing in QGIS, covering map composition, legend editing, and map export.
Design Patterns: Elements of Reusable Object-Oriented Software
Explores the principles of design patterns and their role in creating flexible object-oriented code.
Water Pouring Problem: Strategy and Code
Covers the Water Pouring Problem strategy and Scala code implementation.
Robust Systems: Emerging Technologies and User Experience
Explores Professor Subashish Mitra's research on robust systems and pressing issues in ICT, emphasizing the importance of understanding the entire system for innovative solutions.
Evolution of Cable-Stayed Bridges
Explores the evolution and design aspects of cable-stayed bridges, covering anchoring, stays, masts, and structural behavior.
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