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Future of ICT: Tactile InternetExplores the concept of the tactile internet, emphasizing the need for innovation and its potential impact on various sectors.
Project: Video GameCovers the organization, objectives, project ideas, graphics enhancement, advanced adapters, and alternative interfaces for a video game project.
Embedded Systems: Control BasicsIntroduces control basics, real-time programming, interrupts, and sensor networks in embedded systems, emphasizing resource management and real-time constraints.
EPFL Xplore ProjectExplores the EPFL Xplore project, a collaboration between students and a sponsor on advanced topics like AI and digital twins.
Embedded Systems: IntroductionCovers the basics of embedded systems, FPGA development, real-time operating systems, and different types of operating systems.
Understanding SoftwareCovers the definition, types, and building process of software, including system software and applications.
Concurrency Primitives and PitfallsExplores concurrency primitives, mutual exclusion, and synchronization pitfalls in operating systems, focusing on condition variables and semaphores.
NIOS II - Avalon BusExplores the NIOS II softcore processor and the Avalon Bus in FPGA embedded systems.
René Beuchat's Academic JourneyExplores René Beuchat's academic and professional journey, teaching activities, collaborations, retirement plans, and personal interests.