Ethernet over twisted pairEthernet over twisted-pair technologies use twisted-pair cables for the physical layer of an Ethernet computer network. They are a subset of all Ethernet physical layers. Early Ethernet used various grades of coaxial cable, but in 1984, StarLAN showed the potential of simple unshielded twisted pair. This led to the development of 10BASE-T and its successors 100BASE-TX, 1000BASE-T and 10GBASE-T, supporting speeds of 10 and 100 megabit per second, then 1 and 10 gigabit per second respectively.
Computer networkA computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
Fast EthernetIn computer networking, Fast Ethernet physical layers carry traffic at the nominal rate of 100 Mbit/s. The prior Ethernet speed was 10 Mbit/s. Of the Fast Ethernet physical layers, 100BASE-TX is by far the most common. Fast Ethernet was introduced in 1995 as the IEEE 802.3u standard and remained the fastest version of Ethernet for three years before the introduction of Gigabit Ethernet. The acronym GE/FE is sometimes used for devices supporting both standards.
ARCNETAttached Resource Computer NETwork (ARCNET or ARCnet) is a communications protocol for local area networks. ARCNET was the first widely available networking system for microcomputers; it became popular in the 1980s for office automation tasks. It was later applied to embedded systems where certain features of the protocol are especially useful. ARCNET was developed by principal development engineer John Murphy at Datapoint Corporation in 1976 under Victor Poor, and announced in 1977.
Gigabit EthernetIn computer networking, Gigabit Ethernet (GbE or 1 GigE) is the term applied to transmitting Ethernet frames at a rate of a gigabit per second. The most popular variant, 1000BASE-T, is defined by the IEEE 802.3ab standard. It came into use in 1999, and has replaced Fast Ethernet in wired local networks due to its considerable speed improvement over Fast Ethernet, as well as its use of cables and equipment that are widely available, economical, and similar to previous standards.
ComputerA computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
Direct memory accessDirect memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU first initiates the transfer, then it does other operations while the transfer is in progress, and it finally receives an interrupt from the DMA controller (DMAC) when the operation is done.
Protocol stackThe protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the suite is the definition of the communication protocols, and the stack is the software implementation of them. Individual protocols within a suite are often designed with a single purpose in mind. This modularization simplifies design and evaluation. Because each protocol module usually communicates with two others, they are commonly imagined as layers in a stack of protocols.
Fiber Distributed Data InterfaceFiber Distributed Data Interface (FDDI) is a standard for data transmission in a local area network. It uses optical fiber as its standard underlying physical medium, although it was also later specified to use copper cable, in which case it may be called CDDI (Copper Distributed Data Interface), standardized as TP-PMD (Twisted-Pair Physical Medium-Dependent), also referred to as TP-DDI (Twisted-Pair Distributed Data Interface).
Peripheral Component InterconnectPeripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format that is independent of any given processor's native bus. Devices connected to the PCI bus appear to a bus master to be connected directly to its own bus and are assigned addresses in the processor's address space. It is a parallel bus, synchronous to a single bus clock.
PCI ExpressPCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common motherboard interface for personal computers' graphics cards, sound cards, hard disk drive host adapters, SSDs, Wi-Fi and Ethernet hardware connections.
Expansion cardIn computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus slot) on a computer's motherboard (see also backplane) to add functionality to a computer system. Sometimes the design of the computer's case and motherboard involves placing most (or all) of these slots onto a separate, removable card.
Physical layerIn the seven-layer OSI model of computer networking, the physical layer or layer 1 is the first and lowest layer: the layer most closely associated with the physical connection between devices. The physical layer provides an electrical, mechanical, and procedural interface to the transmission medium. The shapes and properties of the electrical connectors, the frequencies to broadcast on, the line code to use and similar low-level parameters, are specified by the physical layer.
Wi-FiWi-Fi (ˈwaɪfaɪ) is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks in the world, used globally in home and small office networks to link devices together and to a wireless router to connect them to the Internet, and in wireless access points in public places like coffee shops, hotels, libraries, and airports to provide visitors with Internet connectivity for their mobile devices.
EthernetEthernet (ˈiːθərnɛt ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.
Multi-core processorA multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such as add, move data, and branch) but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques.
DECnetDECnet is a suite of network protocols created by Digital Equipment Corporation. Originally released in 1975 in order to connect two PDP-11 minicomputers, it evolved into one of the first peer-to-peer network architectures, thus transforming DEC into a networking powerhouse in the 1980s. Initially built with three layers, it later (1982) evolved into a seven-layer OSI-compliant networking protocol. DECnet was built right into the DEC flagship operating system OpenVMS since its inception.
Host adapterIn computer hardware, a host controller, host adapter, or host bus adapter (HBA), connects a computer system bus, which acts as the host system, to other network and storage devices. The terms are primarily used to refer to devices for connecting SCSI, SAS, NVMe, Fibre Channel and SATA devices. Devices for connecting to FireWire, USB and other devices may also be called host controllers or host adapters. Host adapters can be integrated in the motherboard or be on a separate expansion card.
Token RingToken Ring is a computer networking technology used to build local area networks. It was introduced by IBM in 1984, and standardized in 1989 as IEEE 802.5. It uses a special three-byte frame called a token that is passed around a logical ring of workstations or servers. This token passing is a channel access method providing fair access for all stations, and eliminating the collisions of contention-based access methods. Token Ring was a successful technology, particularly in corporate environments, but was gradually eclipsed by the later versions of Ethernet.
ISCSIInternet Small Computer Systems Interface or iSCSI (aɪˈskʌzi ) is an Internet Protocol-based storage networking standard for linking data storage facilities. iSCSI provides block-level access to storage devices by carrying SCSI commands over a TCP/IP network. iSCSI facilitates data transfers over intranets and to manage storage over long distances. It can be used to transmit data over local area networks (LANs), wide area networks (WANs), or the Internet and can enable location-independent data storage and retrieval.