Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Concept
Per-pixel lighting
Graph Chatbot
Related lectures (12)
Login to filter by course
Login to filter by course
Reset
Rasterization - Lighting
Covers normal vectors, Phong lighting model, and affine transformations.
Advanced Computer Graphics
Covers advanced computer graphics concepts like deferred shading, ambient occlusion, particle systems, and non-photo realistic rendering, emphasizing creativity and modular project planning.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Pinhole Camera and Barycentric Coordinates
Covers pinhole cameras, degrees of freedom, Phong lighting, and barycentric coordinates with sample exam questions.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Seam Carving: Energy Minimization
Introduces seam carving for image resizing through energy minimization techniques.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Previous
Page 1 of 1
Next