Uniform 4-polytopeIn geometry, a uniform 4-polytope (or uniform polychoron) is a 4-dimensional polytope which is vertex-transitive and whose cells are uniform polyhedra, and faces are regular polygons. There are 47 non-prismatic convex uniform 4-polytopes. There are two infinite sets of convex prismatic forms, along with 17 cases arising as prisms of the convex uniform polyhedra. There are also an unknown number of non-convex star forms.
Runcinated tesseractsIn four-dimensional geometry, a runcinated tesseract (or runcinated 16-cell) is a convex uniform 4-polytope, being a runcination (a 3rd order truncation) of the regular tesseract. There are 4 variations of runcinations of the tesseract including with permutations truncations and cantellations. The runcinated tesseract or (small) disprismatotesseractihexadecachoron has 16 tetrahedra, 32 cubes, and 32 triangular prisms. Each vertex is shared by 4 cubes, 3 triangular prisms and one tetrahedron.
Uniform polytopeIn geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. The uniform polytopes in two dimensions are the regular polygons (the definition is different in 2 dimensions to exclude vertex-transitive even-sided polygons that alternate two different lengths of edges). This is a generalization of the older category of semiregular polytopes, but also includes the regular polytopes. Further, star regular faces and vertex figures (star polygons) are allowed, which greatly expand the possible solutions.
Coxeter–Dynkin diagramIn geometry, a Coxeter–Dynkin diagram (or Coxeter diagram, Coxeter graph) is a graph with numerically labeled edges (called branches) representing the spatial relations between a collection of mirrors (or reflecting hyperplanes). It describes a kaleidoscopic construction: each graph "node" represents a mirror (domain facet) and the label attached to a branch encodes the dihedral angle order between two mirrors (on a domain ridge), that is, the amount by which the angle between the reflective planes can be multiplied to get 180 degrees.
Triangular bipyramidIn geometry, the triangular bipyramid (or dipyramid) is a type of hexahedron, being the first in the infinite set of face-transitive bipyramids. It is the dual of the triangular prism with 6 isosceles triangle faces. As the name suggests, it can be constructed by joining two tetrahedra along one face. Although all its faces are congruent and the solid is face-transitive, it is not a Platonic solid because some vertices adjoin three faces and others adjoin four.
Pyramid (geometry)In geometry, a pyramid () is a polyhedron formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle, called a lateral face. It is a conic solid with polygonal base. A pyramid with an n-sided base has n + 1 vertices, n + 1 faces, and 2n edges. All pyramids are self-dual. A right pyramid has its apex directly above the centroid of its base. Nonright pyramids are called oblique pyramids. A regular pyramid has a regular polygon base and is usually implied to be a right pyramid.
5-cellIn geometry, the 5-cell is the convex 4-polytope with Schläfli symbol {3,3,3}. It is a 5-vertex four-dimensional object bounded by five tetrahedral cells. It is also known as a C5, pentachoron, pentatope, pentahedroid, or tetrahedral pyramid. It is the 4-simplex (Coxeter's polytope), the simplest possible convex 4-polytope, and is analogous to the tetrahedron in three dimensions and the triangle in two dimensions. The 5-cell is a 4-dimensional pyramid with a tetrahedral base and four tetrahedral sides.
Uniform antiprismatic prismIn 4-dimensional geometry, a uniform antiprismatic prism or antiduoprism is a uniform 4-polytope with two uniform antiprism cells in two parallel 3-space hyperplanes, connected by uniform prisms cells between pairs of faces. The symmetry of a p-gonal antiprismatic prism is [2p,2+,2], order 8p. A p-gonal antiprismatic prism or p-gonal antiduoprism has 2 p-gonal antiprism, 2 p-gonal prism, and 2p triangular prism cells. It has 4p equilateral triangle, 4p square and 4 regular p-gon faces. It has 10p edges, and 4p vertices.
Uniform polyhedronIn geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive (i.e., there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent. Uniform polyhedra may be regular (if also face- and edge-transitive), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular (if neither edge- nor face-transitive). The faces and vertices need not be convex, so many of the uniform polyhedra are also star polyhedra.