Truncation (geometry)In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids. In general any polyhedron (or polytope) can also be truncated with a degree of freedom as to how deep the cut is, as shown in Conway polyhedron notation truncation operation. A special kind of truncation, usually implied, is a uniform truncation, a truncation operator applied to a regular polyhedron (or regular polytope) which creates a resulting uniform polyhedron (uniform polytope) with equal edge lengths.
IcosahedronIn geometry, an icosahedron (ˌaɪkɒsəˈhiːdrən,-kə-,-koʊ- or aɪˌkɒsəˈhiːdrən) is a polyhedron with 20 faces. The name comes . The plural can be either "icosahedra" (-drə) or "icosahedrons". There are infinitely many non-similar shapes of icosahedra, some of them being more symmetrical than others. The best known is the (convex, non-stellated) regular icosahedron—one of the Platonic solids—whose faces are 20 equilateral triangles. There are two objects, one convex and one nonconvex, that can both be called regular icosahedra.
Vertex arrangementIn geometry, a vertex arrangement is a set of points in space described by their relative positions. They can be described by their use in polytopes. For example, a square vertex arrangement is understood to mean four points in a plane, equal distance and angles from a center point. Two polytopes share the same vertex arrangement if they share the same 0-skeleton. A group of polytopes that shares a vertex arrangement is called an army. The same set of vertices can be connected by edges in different ways.
Angular defectIn geometry, the (angular) defect (or deficit or deficiency) means the failure of some angles to add up to the expected amount of 360° or 180°, when such angles in the Euclidean plane would. The opposite notion is the excess. Classically the defect arises in two ways: the defect of a vertex of a polyhedron; the defect of a hyperbolic triangle; and the excess also arises in two ways: the excess of a toroidal polyhedron.
Spherical polyhedronIn geometry, a spherical polyhedron or spherical tiling is a tiling of the sphere in which the surface is divided or partitioned by great arcs into bounded regions called spherical polygons. Much of the theory of symmetrical polyhedra is most conveniently derived in this way. The most familiar spherical polyhedron is the soccer ball, thought of as a spherical truncated icosahedron. The next most popular spherical polyhedron is the beach ball, thought of as a hosohedron.
StellationIn geometry, stellation is the process of extending a polygon in two dimensions, polyhedron in three dimensions, or, in general, a polytope in n dimensions to form a new figure. Starting with an original figure, the process extends specific elements such as its edges or face planes, usually in a symmetrical way, until they meet each other again to form the closed boundary of a new figure. The new figure is a stellation of the original. The word stellation comes from the Latin stellātus, "starred", which in turn comes from Latin stella, "star".
Net (polyhedron)In geometry, a net of a polyhedron is an arrangement of non-overlapping edge-joined polygons in the plane which can be folded (along edges) to become the faces of the polyhedron. Polyhedral nets are a useful aid to the study of polyhedra and solid geometry in general, as they allow for physical models of polyhedra to be constructed from material such as thin cardboard.
Icosahedral symmetryIn mathematics, and especially in geometry, an object has icosahedral symmetry if it has the same symmetries as a regular icosahedron. Examples of other polyhedra with icosahedral symmetry include the regular dodecahedron (the dual of the icosahedron) and the rhombic triacontahedron. Every polyhedron with icosahedral symmetry has 60 rotational (or orientation-preserving) symmetries and 60 orientation-reversing symmetries (that combine a rotation and a reflection), for a total symmetry order of 120.
M. C. EscherMaurits Cornelis Escher (pronˈmourits_korˈneelis_ˈesj-e-r; 17 June 1898 – 27 March 1972) was a Dutch graphic artist who made mathematically inspired woodcuts, lithographs, and mezzotints. Despite wide popular interest, Escher was for most of his life neglected in the art world, even in his native Netherlands. He was 70 before a retrospective exhibition was held. In the late twentieth century, he became more widely appreciated, and in the twenty-first century he has been celebrated in exhibitions around the world.