Artists often take advantage of the limitations of the human visual system to create art that provides new experiences for the observers. Similarly, in this thesis, we explore new computational artistic compositions that create new visual experiences by re ...
State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density in the image plane. While useful for this purpose, this image- plane density has no immediate physical meaning because it is subject to perspecti ...
3D objects, modeled using Computer Aided Geometric Design (CAGD) tools, are traditionally represented using a boundary representation (B-rep), and typically use spline functions to parameterize these boundary surfaces. However, recent development in physic ...
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking ...
Depth-from-defocus techniques suffer an ambiguity problem where depth planes on opposite sides of the focal plane have identical defocus. We solve the ambiguity by relying on the wavelength-dependent relationship between defocus and depth. We conduct a rob ...
Scene depth estimation is gaining in importance as more and more AR/VR and robot vision applications are developed. Conventional depth-from-defocus techniques can passively provide depth maps from a single image. This is especially advantageous for moving ...