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Related lectures (32)
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Case Study: Learning Approaches
Explores case studies on learning theories, project-based learning, and peer feedback.
Lesson Design: Orchestrating Learning Activities
Introduces orchestration graphs for designing effective learning activities.
Cognitive Load and Learning
Explores cognitive load in learning physics problems and the importance of practice and examples.
Cognitive Reflection Test: Lazy Controller and Learning Types
Delves into the Cognitive Reflection Test, controlled vs. automated processes, and non-intentional learning types.
How People Learn: Design and Learning Process
Covers observational learning, implicit pattern learning, inquiry learning, procedural learning, and working memory functions.
Theories and Approaches to Learning
Explores learning theories in project contexts to improve learning approaches and outcomes.
Lightboard: Studio Experience
Delves into the instructor's journey with the lightboard studio and creating engaging teaching videos.
Attention and Cognitive Load: Understanding Learning Process
Examines cognitive load, attention limits, and learning outcomes based on selective attention and Miller's Magical number 7+2.
Cognitive Reflection Test and Learning Methods
Explores learning methods, effect sizes, and cognitive assessment in education.
Learning with Simulations: Orchestration Graphs
Explores challenges in learning with simulations and introduces Orchestration Graphs.
Acquiring Data for Learning: Modern Approaches and Challenges
Explores modern approaches and challenges in acquiring data for learning optimal controllers through demonstrations and data-driven methods.
Digital Resources in Education
Explores the integration of digital resources in education to enhance learning and optimize teaching methods.
Growth rate and uniform convergence
Explores growth rate, uniform convergence, PAC learning, and distribution learning challenges.
Programming Thymio with VPL
Explores the learning process of programming Thymio with VPL.
Market Opportunity Navigator: Lean Startup Methodology
Discusses the Market Opportunity Navigator and its combination with the Lean Startup Methodology to form a powerful strategy validation process.
Gamification in Education: A Literature Review
Presents a literature review on gamification in education, exploring its evolution, potential benefits, and negative effects on learners.
Effective Note Taking: Laptop vs. Handwritten
Compares longhand and laptop note taking for learning, emphasizing the detrimental effects of verbatim transcription on understanding and retention.
Educational Resource Development: Learning and Design
Introduces a year-long course on educational resource development, focusing on learning processes and project scoping.
The Final Word
Reflects on the journey taken throughout the year and encourages students to persevere.
Teaching Feedback Skills: 3T PLAY Project Insights
Covers the 3T PLAY Project's approach to teaching feedback skills through experiential activities for engineering students.
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