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Related lectures (22)
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Moodle Basics: Getting Started
Introduces the fundamentals of using Moodle at EPFL, covering course access, visibility, enrollment, and navigation.
Introduction to Module 7: User Interface and Learning Management System
Covers user interface design, learning management systems, and creating content on Open edX.
Interactive Learning Activities: Brainstorm, Website Embedding, Idea Board
Explores interactive learning activities like Brainstorm, Website Embedding, and Idea Board, enhancing student engagement.
Introduction to LMS: Workshop Session 1
Introduces the basics of Learning Management Systems and practical activities for effective course implementation.
Course Implementation: Key Steps
Covers the key steps for implementing an online/mixed course and the importance of refining course content and conducting pilot tests.
Introduction to Digital Education: User Interface and Learning Objectives
Covers the user interface of an LMS and creating content for a flipped classroom.
Learning Management Systems: Features and Development
Explores the functionalities of Learning Management Systems and the development process in digital education.
Assessing Readiness for Online Learning
Discusses assessing readiness for online learning, key aspects, and online degrees recognition.
Digital Skills: Computational Thinking and Tools
Explores digital tools, computational thinking, coding, and data analysis in education.
Introduction to Digital Education
Covers online education platforms, simulations, teamwork support, and more in digital education.
Understanding Learning Management Systems (LMS)
Covers the basics of Learning Management Systems (LMS) in digital education.
Digital Education: Introduction
Covers the basics of digital education, including online platforms, simulations, teamwork, and virtual reality.
Digital Education: LMS Introduction
Introduces the basics of Learning Management Systems (LMS) for digital education.
Designing Educational Materials: Conclusion
Concludes the ADDIE model, key concepts, stakeholder management, design, resources, implementation, and evaluation.
Digital Education Masterclass: Training for Experts
Series provides training for experts in digital education, covering LMS, flipped classrooms, content integration, and online course launch.
Digital Education & Learning Analytics
Explores digital education, online platforms, simulations, teamwork support, and emerging technologies in learning.
Evaluation of Readiness State
Covers evaluating readiness in digital education, emphasizing comprehensive assessment tailored to specific contexts.
Interaction and Biases in Learning
Discusses the impact of interaction, biases, and feedback on learning tools and educational settings.
Gamification Presentation
Explores gamification, ludification, and edutainment in digital education, including games-based learning and serious games.
Designing Computing Systems for IoT: Follow Your Brain
Explores designing computing systems for IoT, emphasizing energy efficiency, self-learning, and brain-inspired features in healthcare, transportation, and production.
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