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Related lectures (13)
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Stirling's Formula and Functional Equation for Zeta
Covers the proof of Stirling's asymptotic formula for the Gamma function and the functional equation of the Zeta function.
FROG Tutorial: Orchestration Graphs
Explains the use of FROG for orchestrating activities like brainstorming and video playing.
Gamification and Serious Games: Understanding the Difference
Clarifies the difference between gamification and serious games, exploring their characteristics and game components.
Negotiation Techniques: Online Class Introduction
Introduces an online course on Negotiation Techniques with a focus on active participation.
Interactive Fiction and RPG
Delves into interactive fiction and RPGs, emphasizing gameplay and storytelling importance.
Start-ups: Practical Business Law
Explores practical business law for start-ups, covering examination, role-playing games, investment agreements, and employee stock options.
Machine Learning Fundamentals
Covers fundamental principles, opportunities, and challenges in machine learning.
4X Games: Strategy and Victory
Explores the world of 4X games, from iconic titles to modern releases, focusing on strategy, technology, and victory conditions.
Inheritance in Object-Oriented Programming: Concepts and Implementation
Covers inheritance in object-oriented programming, focusing on class hierarchies and practical implementation examples.
Real Estate Economics
Explores cost evaluation in real estate, including land price estimation and revenue differentials.
Reinforcement Learning Fundamentals
Delves into the fundamentals of reinforcement learning, discussing states, actions, rewards, policies, and neural network applications.
YouTube: A Cultural Phenomenon
Explores YouTube as a popular platform for expression, data source, and piracy, discussing its statistics, cultural impact, generativity, video popularity distributions, social network role, and copyright infringement.
Innovation Management: Course Overview
Covers ground rules for virtual learning, course design, class participation, guest speakers, levels of innovation, and disruptive innovation.
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