GotoGoto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
Operator (computer programming)In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with +), comparison (e.g. "greater than" with >), and logical operations (e.g. AND, also written && in some languages). More involved examples include assignment (usually = or :=), field access in a record or object (usually .), and the scope resolution operator (often :: or .).
Function overloadingIn some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field.
Operator associativityIn programming language theory, the associativity of an operator is a property that determines how operators of the same precedence are grouped in the absence of parentheses. If an operand is both preceded and followed by operators (for example, ^ 3 ^), and those operators have equal precedence, then the operand may be used as input to two different operations (i.e. the two operations indicated by the two operators). The choice of which operations to apply the operand to, is determined by the associativity of the operators.
UTF-16UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-length, as code points are encoded with one or two 16-bit code units. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding, now known as UCS-2 (for 2-byte Universal Character Set), once it became clear that more than 216 (65,536) code points were needed.
ALGOL 68ALGOL 68 (short for Algorithmic Language 1968) is an imperative programming language that was conceived as a successor to the ALGOL 60 programming language, designed with the goal of a much wider scope of application and more rigorously defined syntax and semantics. The complexity of the language's definition, which runs to several hundred pages filled with non-standard terminology, made compiler implementation difficult and it was said it had "no implementations and no users".
Integer overflowIn computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to wrap around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or another radix).
Statement (computer science)In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions). Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data.
DeflateIn computing, Deflate (stylized as DEFLATE) is a lossless data compression that uses a combination of LZ77 and Huffman coding. It was designed by Phil Katz, for version 2 of his PKZIP archiving tool. Deflate was later specified in RFC 1951 (1996). Katz also designed the original algorithm used to construct Deflate streams. This algorithm was patented as , and assigned to PKWARE, Inc. As stated in the RFC document, an algorithm producing Deflate files was widely thought to be implementable in a manner not covered by patents.
Compiled languageA compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place). The term is somewhat vague. In principle, any language can be implemented with a compiler or with an interpreter. A combination of both solutions is also common: a compiler can translate the source code into some intermediate form (often called p-code or bytecode), which is then passed to an interpreter which executes it.
Nominal type systemIn computer science, a type system is nominal, nominative, or name-based if compatibility and equivalence of data types is determined by explicit declarations and/or the name of the types. Nominal systems are used to determine if types are equivalent, as well as if a type is a subtype of another. Nominal type systems contrast with structural systems, where comparisons are based on the structure of the types in question and do not require explicit declarations.
Assignment (computer science)In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is x = expr (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is x := expr (originally ALGOL 1958, popularised by Pascal).
Array (data type)In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value. By analogy with the mathematical concepts vector and matrix, array types with one and two indices are often called vector type and matrix type, respectively. More generally, a multidimensional array type can be called a tensor type, by analogy with the physical concept, tensor.
Parameter (computer programming)In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called actual arguments or actual parameters) with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters.
Order of operationsIn mathematics and computer programming, the order of operations (or operator precedence) is a collection of rules that reflect conventions about which procedures to perform first in order to evaluate a given mathematical expression. For example, in mathematics and most computer languages, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation. Thus, the expression 1 + 2 × 3 is interpreted to have the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9.
Modula-2Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula.
Abstract data typeIn computer science, an abstract data type (ADT) is a mathematical model for data types. An abstract data type is defined by its behavior (semantics) from the point of view of a user, of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This mathematical model contrasts with data structures, which are concrete representations of data, and are the point of view of an implementer, not a user.
Multiple dispatchMultiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called.
ModuloIn computing, the modulo operation returns the remainder or signed remainder of a division, after one number is divided by another (called the modulus of the operation). Given two positive numbers a and n, a modulo n (often abbreviated as a mod n) is the remainder of the Euclidean division of a by n, where a is the dividend and n is the divisor. For example, the expression "5 mod 2" would evaluate to 1, because 5 divided by 2 has a quotient of 2 and a remainder of 1, while "9 mod 3" would evaluate to 0, because 9 divided by 3 has a quotient of 3 and a remainder of 0; there is nothing to subtract from 9 after multiplying 3 times 3.
Operator overloadingIn computer programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language.