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Related lectures (4)
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Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Optimization: Constrained Volume Problems
Explores constrained volume problems using Lagrange multipliers to find extrema under constraints in various examples.
Branch & Bound Algorithm: LP Based Approach
Explores the LP-based Branch & Bound algorithm for finding optimal solutions.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
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