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Virtual reality sickness
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Related lectures (9)
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Cybersickness: Perceptual Conflict in VR
Delves into cybersickness in VR, discussing the conflict between the vestibular system and visual movement triggers.
Cybersickness: Rest Frame Theory & Latency
Delves into the rest frame theory and 'motion to photon' latency in virtual reality.
Measuring Cybersickness: Guidelines and Mitigation
Explores measuring cybersickness and design guidelines for minimizing discomfort.
Human Robot Symbiosis
Delves into human robot symbiosis, covering soft exoskeleton design, haptic feedback, and personalized machine learning for body-machine interfaces.
Virtual Humans: Creation and Applications
Delves into the creation of virtual humans, immersive VR systems, challenges in controlling digital facsimiles, and applications in medicine.
Virtual Reality: Concepts and Technologies for Immersive Interaction
Introduces virtual reality concepts and technologies for immersive interaction, covering essential topics and hands-on tutorials for practical VR development.
Depth Perception: Motion Parallax & Stereoscopic Vision
Explores depth perception through motion parallax and stereoscopic vision, emphasizing the importance of viewpoint tracking in virtual reality.
Depth Perception: Monocular and Binocular Cues
Covers depth perception, focusing on monocular and binocular cues, including motion parallax and stereoscopic vision.
Haptic Interfaces: Virtual Coupling and Proxy Concept
Explores haptic interfaces, virtual coupling, proxy concept, and pseudo-haptic feedback in VR.
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