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Hidden-surface determination
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Related lectures (10)
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Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Intersection of Line and Plane: Geometric Descriptive
Explains the intersection of a line and a plane using auxiliary planes and projectants.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Timber Plate Structural Design
Covers advanced timber plate structural design and innovative architectural applications.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
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