3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since-without additional prior assumpti ...
Human visual system relies on both monocular focusness cues and binocular stereo cues to gain effective 3D perception. Correspondingly, depth from focus/defocus (DfF/DfD) and stereo matching are two most studied passive depth sensing schemes, which are tra ...
Stereo reconstruction is a problem of recovering a 3d structure of a scene from a pair of images of the scene, acquired from different viewpoints. It has been investigated for decades and many successful methods were developed.The main drawback of these ...
Vestibular information about self-motion is combined with other sensory signals. Previous research described both visuo-vestibular and vestibular-tactile bilateral interactions, but the simultaneous interaction between all three sensory modalities has not ...
A custom spherical light-field camera used as a polydioptric system where imagers are distributed over a spherical geometry, each having its own vision of the surrounding and distinct focal plane. The spherical light-field camera is also an omnidirectional ...
While 3D display technologies are already widely available for cinema and home or corporate use, only a few portable devices currently feature 3D display capabilities. Moreover, the large majority of 3D display solutions rely on binocular perception. In th ...
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