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Rasterisation
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Related lectures (7)
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Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Rasterization: Transformations
Explains the process of projecting 3D objects onto a 2D image plane using transformations and forward rendering.
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