Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Concept
Computer graphics lighting
Applied sciences
Computer engineering
Computer graphics
Rendering
Graph Chatbot
Related lectures (32)
Login to filter by course
Login to filter by course
Reset
Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
High-Dimensional Visual Appearance: Sampling and Reconstruction
Explores challenges in sampling and reconstructing high-dimensional visual appearance using signal processing techniques.
Rasterization - Lighting
Covers normal vectors, Phong lighting model, and affine transformations.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Pinhole Camera and Barycentric Coordinates
Covers pinhole cameras, degrees of freedom, Phong lighting, and barycentric coordinates with sample exam questions.
Photorealistic Rendering
Explores the challenges in achieving photorealistic rendering through ray tracing algorithms and discusses their limitations.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Meshes: Vertex Normals and Ray Intersections
Covers the computation of vertex normals and triangle normals in the context of mesh rendering.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Matlab: 3D Graphics and Color Mapping
Explores advanced 2.5D and 3D graphics in Matlab/Octave, covering color mapping techniques and perspective transformations.
AutoCAD 3D Lighting Basics
Explores AutoCAD 3D lighting basics, including extrusion, rendering, and camera settings.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
Heat Exchange by Radiation
Explores heat exchange by radiation, emission, absorption, and radiosity between different surfaces in real scenarios.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Microclimatic Analysis in Urban Design
Explores microclimatic analysis using Ladybug Tools in Grasshopper for urban design.
Previous
Page 1 of 2
Next