First-class functionIn computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well.
MetaclassIn object-oriented programming, a metaclass is a class whose instances are classes. Just as an ordinary class defines the behavior of certain objects, a metaclass defines the behavior of certain classes and their instances. Not all object-oriented programming languages support metaclasses. Among those that do, the extent to which metaclasses can override any given aspect of class behavior varies. Metaclasses can be implemented by having classes be first-class citizens, in which case a metaclass is simply an object that constructs classes.
EvalIn some programming languages, eval , short for the English evaluate, is a function which evaluates a string as though it were an expression in the language, and returns a result; in others, it executes multiple lines of code as though they had been included instead of the line including the eval. The input to eval is not necessarily a string; it may be structured representation of code, such as an abstract syntax tree (like Lisp forms), or of special type such as code (as in Python).
ContinuationIn computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements (reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on.
Anonymous functionIn computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function.
Scala (programming language)Scala (ˈskɑːlə ) is a strong statically typed high-level general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are aimed to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be compiled to JavaScript to run in a browser, or directly to a native executable.
Reification (computer science)Reification is the process by which an abstract idea about a computer program is turned into an explicit data model or other object created in a programming language. A computable/addressable object—a resource—is created in a system as a proxy for a non computable/addressable object. By means of reification, something that was previously implicit, unexpressed, and possibly inexpressible is explicitly formulated and made available to conceptual (logical or computational) manipulation.
C++11C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language.
Swift (programming language)Swift is a high-level general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. and the open-source community. First released in June 2014, Swift was developed as a replacement for Apple's earlier programming language Objective-C, as Objective-C had been largely unchanged since the early 1980s and lacked modern language features. Swift works with Apple's Cocoa and Cocoa Touch frameworks, and a key aspect of Swift's design was the ability to interoperate with the huge body of existing Objective-C code developed for Apple products over the previous decades.
Callback (computer programming)In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to call back (execute) the callback function as part of its job. This execution may be immediate as in a synchronous callback, or it might happen at a later point in time as in an asynchronous callback. They are also called blocking and non-blocking. Programming languages support callbacks in different ways, often implementing them with subroutines, lambda expressions, blocks, or function pointers.
Racket (programming language)Racket is a general-purpose, multi-paradigm programming language and a multi-platform distribution that includes the Racket language, compiler, large standard library, IDE, development tools, and a set of additional languages including Typed Racket (a sister language of Racket with a static type-checker), Swindle, FrTime, Lazy Racket, R5RS & R6RS Scheme, Scribble, Datalog, Racklog, Algol 60 and several teaching languages. The Racket language is a modern dialect of Lisp and a descendant of Scheme.
MetaprogrammingMetaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs a greater flexibility to efficiently handle new situations without recompilation.
Dylan (programming language)Dylan is a multi-paradigm programming language that includes support for functional and object-oriented programming (OOP), and is dynamic and reflective while providing a programming model designed to support generating efficient machine code, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer. Dylan derives from Scheme and Common Lisp and adds an integrated object system derived from the Common Lisp Object System (CLOS).
Scheme (programming language)Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT Computer Science and Artificial Intelligence Laboratory (MIT AI Lab) and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the first dialect of Lisp to choose lexical scope and the first to require implementations to perform tail-call optimization, giving stronger support for functional programming and associated techniques such as recursive algorithms.
Null pointerIn computing, a null pointer or null reference is a value saved for indicating that the pointer or reference does not refer to a valid object. Programs routinely use null pointers to represent conditions such as the end of a list of unknown length or the failure to perform some action; this use of null pointers can be compared to nullable types and to the Nothing value in an option type. A null pointer should not be confused with an uninitialized pointer: a null pointer is guaranteed to compare unequal to any pointer that points to a valid object.
GotoGoto (goto, GOTO, GO TO, GoTo, or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control. The jumped-to locations are usually identified using labels, though some languages use line numbers. At the machine code level, a goto is a form of branch or jump statement, in some cases combined with a stack adjustment.
CoroutineCoroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. They have been described as "functions whose execution you can pause". Melvin Conway coined the term coroutine in 1958 when he applied it to the construction of an assembly program.
Objective-CObjective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014.
Meta-circular evaluatorIn computing, a meta-circular evaluator (MCE) or meta-circular interpreter (MCI) is an interpreter which defines each feature of the interpreted language using a similar facility of the interpreter's host language. For example, interpreting a lambda application may be implemented using function application. Meta-circular evaluation is most prominent in the context of Lisp. A self-interpreter is a meta-circular interpreter where the interpreted language is nearly identical to the host language; the two terms are often used synonymously.
Closure (computer programming)In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created.