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Related lectures (13)
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Blender interactive demo: building a castle
Showcases an interactive Blender demonstration focusing on building a castle through modeling, sculpting, and editing a cone mesh.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Thermal Insulation in Building Construction
Explores the role of thermal insulation in building construction, emphasizing materials and energy efficiency.
Meshes: Vertex Normals and Ray Intersections
Covers the computation of vertex normals and triangle normals in the context of mesh rendering.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Depth Perception: Cues and VR
Covers depth perception cues, stereoscopic vision, and the role of parallax in VR.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Introduction to LabVIEW Programming
Covers the basics of LabVIEW programming, focusing on virtual instruments and graphical data flow execution.
Variational Algorithms: Quantum Computing Optimization
Introduces variational algorithms in quantum computing, focusing on optimization problems.
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