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Related lectures (11)
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Procedural Modeling: Synthesizing Complex Functions
Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
Procedural Models: L-Systems
Explores procedural models, focusing on L-systems to generate intricate graphical patterns resembling natural structures.
Procedural Modeling: Architecture and Object Processing
Covers architectural and object processing methods, tools, and techniques for creating 3D models in digital humanities.
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
Dynamic Systems: Control and Modeling
Explores dynamic systems control, regulators, signals, and anti-seismic structures, emphasizing the importance of variables that change over time.
Geometric Shapes and Curves
Explores geometric shapes, tangential arcs, and elliptical structures using TopSolid 7 software.
Introduction to Game Theory
Covers game theory fundamentals, Nash equilibrium, and strategic interactions in multi-agent systems.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Procedural Content Generation
Explores procedural content generation using noise functions to create realistic terrains and textures with control over roughness.
Automated Planning: Modeling and Constraints
Explores automated planning, constraints, and applications in diverse domains, emphasizing the challenges and efficiency of solving planning problems.
Structural Analysis: Pavilion Design
Explores pavilion structure design, addressing concavity inversion and plan limitations through detailed modeling and identification techniques.
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