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Related lectures (4)
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Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
Create Your Avatar with Piskel App
Covers the process of creating an avatar using the Piskel app.
Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Character Animation: Techniques and Challenges
Explores character animation techniques, including motion capturing, skeletal-based animation, and facial animation, highlighting the challenges and advancements in creating realistic characters.
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