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Related lectures (9)
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Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
Virtual Humans: Motion Capture and Real-time Animation
Discusses motion capture for realistic virtual humans and the balance of CPU/GPU use.
Create Your Avatar with Piskel App
Covers the process of creating an avatar using the Piskel app.
Character Animation: Techniques and Challenges
Explores character animation techniques, including motion capturing, skeletal-based animation, and facial animation, highlighting the challenges and advancements in creating realistic characters.
Advanced Computer Graphics
Covers advanced computer graphics concepts like deferred shading, ambient occlusion, particle systems, and non-photo realistic rendering, emphasizing creativity and modular project planning.
Quadratic Fitting: Coefficients and Solutions
Covers the computation of matrices for mesh processing and the Laplace equation solution for mesh deformation.
Freed Interfaces: Volume of Freed, Level Set, Deforming Mesh
Explores methods for characterizing freed interfaces in multiphase flows.
Geometry: Geometric Computing
Covers fundamental concepts in geometric computing, exploring stability, vector spaces, barycentric coordinates, and triangle meshes.
Elastic Solid Energy Computation
Covers the computation of elastic energy in solid mechanics and equilibrium steps using conjugate gradients.
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