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Related lectures (25)
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Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Introduction to Rhino: Transformations and Functions
Covers the basics of Rhino, focusing on transformations and basic functions.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Machine Learning Basics
Covers the basics of machine learning, including supervised and unsupervised techniques, linear regression, and model training.
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