Windows NTWindows NT is a proprietary graphical operating system produced by Microsoft, the first version of which was released on July 27, 1993. It is a processor-independent, multiprocessing and multi-user operating system. The first version of Windows NT was Windows NT 3.1 and was produced for workstations and server computers. It was a commercially focused operating system intended to complement consumer versions of Windows that were based on MS-DOS (including Windows 1.0 through Windows 3.1x).
User Account ControlUser Account Control (UAC) is a mandatory access control enforcement feature introduced with Microsoft's Windows Vista and Windows Server 2008 operating systems, with a more relaxed version also present in Windows 7, Windows Server 2008 R2, Windows 8, Windows Server 2012, Windows 8.1, Windows Server 2012 R2, Windows 10, and Windows 11. It aims to improve the security of Microsoft Windows by limiting application software to standard user privileges until an administrator authorises an increase or elevation.
Features new to Windows VistaCompared with previous versions of Microsoft Windows, features new to Windows Vista are very numerous, covering most aspects of the operating system, including additional management features, new aspects of security and safety, new I/O technologies, new networking features, and new technical features. Windows Vista also removed some others.
Windows Vista I/O technologiesWindows Vista introduced a number of new I/O functions to the Microsoft Windows line of operating systems. They are intended to shorten the time taken to boot the system, improve the responsiveness of the system, and improve the reliability of data storage. Vista modifies the behavior of asynchronous I/O operations. With the new asynchronous I/O APIs, a thread, different from the one that issued the I/O request, can be notified when the operation completes.
OpenALOpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities.