CS-213: Human computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
CS-486: Interaction designThis course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge
AR-302(ah): Studio BA6 (Malterre-Barthes)This studio explores construction materials, their origins and supply chains, the norms that regulate their use, and deploys that as a brief to explore how a post-extractive architecture could emerge
AR-402(ah): Studio MA2 (Malterre-Barthes)This studio explores construction materials, their origins and supply chains, the norms that regulate their use, and deploys that as a brief to explore how a post-extractive architecture could emerge
AR-480: UE X : Experience designExperience Design examines the effects of digitalization on architectural typologies in the contemporary city. The course questions traditional typologies by focusing on an understanding and re-design
AR-101: Studio BA1Le cours vise à l'acquisition des outils essentiels au projet et à une compréhension de l'architecture comme savoir-faire, pensée, et attitude qui interroge l'inscription des êtres vivants dans leur e
CS-491: Introduction to IT consultingThis course is an introduction to the alignment of enterprise needs with the possibilities offered by Information Technology (IT). Using a simulated business case, we explore how to define the require
ENG-410: Energy supply, economics and transitionThis course examines energy systems from various angles: available resources, how they can be combined or substituted, their private and social costs, whether they can meet the energy demand, and how
AR-516: The adventures of rationalismThe course traces the recurring reemergence of a rational approach in design and building form throughout the history of Western architecture, from the Middle Ages to the late 20th century.
PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually l
AR-102: Studio BA2Le cours vise à l'acquisition des outils essentiels au projet et à une compréhension de l'architecture comme savoir-faire, pensée, et attitude qui interroge l'inscription des êtres vivants dans leur e
DH-411: Design research for digital innovationHow can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user
HUM-397: Design for sustainability IThis course explores and practices some of the fundamental tools of designing for sustainability with a focus on the sustainability, desirability, and economic viability of solutions.