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CS-341: Computer graphics
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Lectures in this course (36)
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Textures: Mapping and Interpolation
Explains applying 2D images onto 3D geometry for visual detail.
Textures2
Explores alpha and bump maps for realistic texture rendering, and the use of images from NASA's Blue Marble project.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Procedural Modeling: Textures and Noise Functions
Explores procedural modeling of textures and noise functions in computer graphics.
Procedural Modeling: Synthesizing Complex Functions
Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
Fractals: Dimensions and Applications
Explores fractals, dimensions, and applications, including mountain formation simulation and landscape authoring through erosion and vegetation interplay.
Fractal Dimension: Understanding Complex Geometric Structures
Explores fractal dimension, calculating values analytically and providing practical examples in computer graphics.
Procedural Techniques: L-Systems
Covers procedural techniques in computer graphics, focusing on L-Systems for plant modeling and intricate graphical patterns.
L-Systems: Understanding and Applications
Covers the basics of L-Systems, explores various examples, discusses stochastic variations, and extends to 3D modeling.
Bezier Curves: Basics and Properties
Covers the basics of Bezier curves and introduces Bernstein polynomials.
Bezier Curves: Fundamentals and Applications
Introduces Bezier curves, covering generation algorithms, control points interpretation, and practical applications in design and fonts.
Bezier Curves II
Covers Bezier curves, de Casteljau Algorithm, properties, derivatives, splines, and end-points.
Wave Function Collapse: Temple Generation
Explores Wave Function Collapse for temple generation, liquid simulation physics, and interactive visual effects.
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