Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Course
CS-444: Virtual reality
Graph Chatbot
Lectures in this course (28)
Perception and Action: Anatomic Conventions, Homunculus, Body Scheme
Explores anatomic conventions, homunculus mapping, and body scheme integration in perception and action.
Perception and Action: Biological Motion
Delves into the perception of biological motion and its implications on human perception and animation quality.
Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
Virtual Humans: Motion Capture and Real-time Animation
Discusses motion capture for realistic virtual humans and the balance of CPU/GPU use.
Virtual Humans: Core Believability Factors
Explores the core factors contributing to the believability of virtual humans through animation, interaction, and hidden operators in real-time constraints.
Full-Body Motion Capture: Background and Applications
Explores the background and applications of full-body motion capture techniques, including posture reconstruction and collision avoidance.
Posture Reconstruction: Full-Body Interaction
Explores posture reconstruction, full-body motion capture techniques, and priority levels in Jacobian-based IK.
Full-Body Motion Capture: Posture and Collision Avoidance
Explores full-body motion capture, posture reconstruction, collision avoidance, and future interaction possibilities.
Previous
Page 2 of 2
Next