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Related lectures (31)
Noise in Electronics
Introduces the fundamentals of noise in electronics, covering origins, signal types, power characteristics, and noise sources.
Chaos Theory: Fractals and Dimensionality
Explores chaotic systems, fractals, and dimensions in Chaos Theory.
Electrical Metrology
Explores different types of noise in electrical systems and their impact on electronic devices.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Lab-5: Pong Game
Covers turning a hardware-generated VGA interface into a Pong game.
Noise in Electronics: Fundamentals and Applications
Explores noise in electronics, covering average power, signal-to-noise ratio, deterministic and random signals, and noise amplification.
Noise Reduction Techniques in Analog Circuits
Explores noise and offset reduction techniques in analog circuits, focusing on Autozero and Chopper Stabilization.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Laser Systems: Theory and Applications
Covers modules on laser systems, including basic operation, noise characteristics, and modern applications.
Noise in Microelectronics
Explores noise in microelectronics, covering statistical characteristics, noise spectrum impact on circuits, and noise reduction techniques.
Noise Sources in Optical Detectors: Analysis and Implications
Discusses various noise sources in optical detectors, including shot noise, thermal noise, and their implications on detection performance.
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