Explores multithreading in computer architecture, focusing on pipeline utilization and performance impact in various techniques, including blocked and fine-grained multithreading.
Explores GPUs' architecture, CUDA programming, image processing, and their significance in modern computing, emphasizing early start and correctness in GPU programming.
Explores parallelism in programming, emphasizing trade-offs between programmability and performance, and introduces shared memory parallel programming using OpenMP.
Provides an overview of computer architecture, focusing on the von Neumann architecture and its components, including the CPU and memory management units.