Introduction to Game DesignExplores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Count the ItemsCovers the creation of a labyrinth level using Scratch, focusing on counting items and managing game logic.
Game Design: Theory and PracticeExplores game design theory and practice, online resources, and the synergy between scientific research and the video game industry.
Project: Video GameCovers the organization, objectives, project ideas, graphics enhancement, advanced adapters, and alternative interfaces for a video game project.
Game Engines: OverviewCovers the role of game engines in simplifying game development and highlights popular engines like Unity and Unreal Engine.
Simulation Games: Managing Realistic ScenariosDelves into simulation games, replicating real-life scenarios in a risk-free and enjoyable manner, covering various types and the balance between realism and playfulness in game development.
Influences in Elden RingDelves into the influences of literature, mythology, and philosophy on the gaming experience in Elden Ring.
Reflections of MelancholyExplores the subtle use of melancholy in Hollow Knight, creating a profound and emotional gaming experience.
Gender and Video GamesExamines gender differences in video game practices and the sociability of players across different age groups.