Advanced Computer GraphicsCovers advanced computer graphics concepts like deferred shading, ambient occlusion, particle systems, and non-photo realistic rendering, emphasizing creativity and modular project planning.
Textures2Explores alpha and bump maps for realistic texture rendering, and the use of images from NASA's Blue Marble project.
Designing Pavilion StructuresExplores the design process of pavilion structures, emphasizing the creation of a topological polyhedron as the foundation document.
GPU Rendering PipelineExplores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Texture Mapping: Shadows and ReflectionsExplores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.