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Design Reflection Minute
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Related lectures (31)
Imperative Event Handling: The Observer Pattern
Introduces the widely used Observer Pattern for views to react to model changes, with examples of Publisher, Subscriber, and a Consolidator.
Design Patterns: Elements of Reusable Object-Oriented Software
Explores the principles of design patterns and their role in creating flexible object-oriented code.
LabVIEW: Data Acquisition and Design Patterns
Covers LabVIEW fundamentals, data acquisition, sound acquisition, and design patterns like state machines and producer-consumer.
LabVIEW Design Patterns
Explores LabVIEW design patterns, covering local and global variables, race conditions, state machines, and producer-consumer architecture.
Observer Design Pattern
Explores the Observer design pattern in graphical interfaces using a simple spreadsheet example to demonstrate automatic value updates.
Good Code: Best Practices
Emphasizes good code practices, including user story specificity, problem-solving, readable code, design patterns, and defensive programming.
Design Patterns for Decentralized Systems
Explores design patterns for decentralized systems, workload management, failure handling, and time management in large-scale systems.
Design Patterns: Observer
Covers the implementation of the Observer design pattern in Java.
LabVIEW: Display and DAQ
Covers LabVIEW programming, focusing on displaying data and acquiring it.
Design Patterns: Introduction
Covers association relationships, abstract classes, and the Builder pattern in Java.
Design: Abstraction and Modularity
Emphasizes designing for actual needs, estimating complexity, and using design patterns like MVC, MVP, and MVVM.
Design Patterns: Bosses of Object-Oriented Programming Practice
Covers design patterns in object-oriented programming, class diagrams, abstract classes, interfaces, associations, inheritance, and the Builder pattern in Java.
Design Patterns: Decorator and Composite
Covers the Decorator and Composite design patterns for adding functionality and composing objects.
Software Engineering: Methods and Tools
Explores software engineering complexity, UML, DSL, design patterns, agile development, and introduces the Arcimboldo tool.
Design Patterns: MVC Pattern
Explains the Model-View-Controller (MVC) design pattern using Java code examples.
Design Patterns: Composite Objects and Array Structures
Explores composite objects, array structures, and design patterns in scientific computing, emphasizing efficient data handling and compute operations.
Heterogeneous Collections in C++
Explores the implementation of heterogeneous collections in C++, emphasizing clean design choices for users.
Design Patterns: Observer/MVC
Explores implementing Observer and MVC design patterns in Java for updating a spreadsheet interface.
Design Patterns: Decorator Pattern
Covers the Decorator design pattern, focusing on extending the functionality of classes dynamically.
Design Patterns: Adapter and Decorator
Covers the implementation of design patterns in Java for adapting and decorating classes.
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