Procedural Models: L-SystemsExplores procedural models, focusing on L-systems to generate intricate graphical patterns resembling natural structures.
Procedural Content GenerationExplores procedural content generation using noise functions to create realistic terrains and textures with control over roughness.
Texture Mapping: Shadows and ReflectionsExplores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.
Computer Graphics FundamentalsCovers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Noise in Devices and CircuitsExplores different types of noise in devices and circuits, including interference noise, inherent noise, and random signals.
Electrical MetrologyExplores electrical metrology, covering random variables, noise sources, and their impact on electronic devices.
Noise and MeasurementsExplores electronic, thermomechanical, and amplifier noise, calibration of amplitude, frequency tracking, and system limits.
Electrical MetrologyExplores different types of noise in electrical systems and their impact on electronic devices.
Noise in MicroelectronicsExplores noise in microelectronics, covering statistical characteristics, noise spectrum impact on circuits, and noise reduction techniques.
Turbulence: Numerical Flow SimulationExplores turbulence characteristics, simulation methods, and modeling challenges, providing guidelines for choosing and validating turbulence models.
Noise in Data AcquisitionExplores noise sources in data acquisition, including thermal, shot, and amplifier noise, as well as the effects of ADC noise.