Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Graph Chatbot
Related lectures (31)
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares Alpha-Beta pruning with Monte-Carlo tree search.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their efficiency.
Dataflow Analysis: Optimization
Explores dataflow analysis for optimization, including equations solving, live variables, reaching definitions, and very busy expressions.
Connect Four: Game Theory Approach
Explores solving Connect Four using game theory algorithms to find optimal strategies efficiently.
Optimization algorithms
Covers optimization algorithms, focusing on Proximal Gradient Descent and its variations.
Solving Parity Games in Practice
Explores practical aspects of solving parity games, including winning strategies, algorithms, complexity, determinism, and heuristic approaches.
Variance Reduction: Strategies and Applications
Discusses variance reduction techniques in stochastic simulation, focusing on allocation strategies and replica generation algorithms.
Multi-arm Bandits
Discusses algorithms for balancing exploration and exploitation in decision-making processes.
Optimization Methods: Theory Discussion
Explores optimization methods, including unconstrained problems, linear programming, and heuristic approaches.
Quasi-newton optimization
Covers gradient line search methods and optimization techniques with an emphasis on Wolfe conditions and positive definiteness.
Building Robust Ensembles via Margin Boosting
Delves into building robust ensembles through margin boosting for improved adversarial defense in machine learning models.
Set Cover: Integrality Gap
Explores the integrality gap concept in set cover and multiplicative weights algorithms.
Deliberative Agents: Planning and Strategies
Covers planning with adversaries, heuristic search algorithms, and strategies for games with chance, emphasizing the significance of deliberative agents.
Algorithms: Summary of the week
Covers algorithms for searching, sorting, optimization, and the Halting Problem.
Linear Programming: Solving LPs
Covers the process of solving Linear Programs (LPs) using the simplex method.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms optimization, comparing minimax, alpha-beta pruning, and Monte-Carlo tree search.
Optimization with Constraints: KKT Conditions
Covers the KKT conditions for optimization with constraints, essential for solving constrained optimization problems efficiently.
Code Optimization: Speeding-up Analyses
Explores techniques to speed up dataflow analyses and discusses the importance of node ordering and post-order traversal.
Optimization in Large Search Spaces: GPU-Accelerated Join Order
Explores GPU-accelerated join order optimization in large search spaces, leveraging graph topology to reduce computational overheads.
Computer Architecture: Algorithms to Programs (Compilation)
Explores the transition from algorithms to programs through compilation, emphasizing constraints and machine-understandable coding practices.
Previous
Page 1 of 2
Next