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Lecture
Photorealistic Rendering
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Related lectures (31)
Texture Mapping: Shadows and Reflections
Explores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Physically-based Differentiable Rendering
Covers Physically-based Differentiable Rendering in the context of Realistic Graphics Lab at EPFL, exploring its applications and future potential.
High-Dimensional Visual Appearance: Sampling and Reconstruction
Explores challenges in sampling and reconstructing high-dimensional visual appearance using signal processing techniques.
Mirror Optics: Image Formation in Convex Mirrors
Explains image formation in convex mirrors using graphical and analytical methods.
Lens and Mirror: Image Formation and Ray Tracing
Explores image formation by a converging light beam passing through a diverging lens and reflecting off a mirror.
Concave Mirrors: Image Formation and Ray Tracing
Explores the focal length-radius relationship, ray tracing for image characteristics, and object placement for concave mirrors.
Legislative Context: Acoustics, Light, Radon, Asbestos
Explores legislative aspects of acoustics, lighting, radon, and asbestos in construction.
Shadows: Shadow Art and Computation
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Matrix Optics
Covers the ray matrix of a lens and the matrix representation of lenses and curved mirrors.
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