Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Lecture
Descriptive Geometry: Cones and Cylinders
Graph Chatbot
Related lectures (32)
Geometry of Surfaces in R²
Explores the geometry of surfaces in R², including implicit descriptions, critical points, and regular surfaces.
Cones and Cylinders: Geometry Descriptive
Explores cones and cylinders in descriptive geometry, covering ruling surfaces and tangent planes.
Descriptive Geometry: Cones and Cylinders
Explains the definitions of cones and cylinders as ruled surfaces and how to find tangent planes to them.
Descriptive Geometry: Cones and Cylinders
Explores tangent planes to cones and cylinders, parallel and perpendicular to given directions.
Cones and Cylinders: Geometric Definitions
Explains the geometric definitions of cones and cylinders in space and their tangent properties.
Geometric Descriptive: Shadows and Perspective
Explores the basics of Geometric Descriptive, emphasizing shadows and perspective in 2D and 3D.
Elliptical Arch Construction
Explores the construction of elliptical arches using a single ellipse arc.
Descriptive Geometry: Cones and Cylinders
Covers the geometry of cones and cylinders, including sections of conics and Dandelin's theorem.
Descriptive Geometry: Cones and Cylinders
Covers the definitions and characteristics of cones and cylinders as ruled surfaces with generating lines.
Descriptive Geometry: Cones and Cylinders
Explores intersections, curves, and perspectives in descriptive geometry of cones and cylinders.
Intrinsic Geometry of Regular Surfaces
Explores the intrinsic geometry of regular surfaces and isometric transformations, including spheres and cylinders.
Ruled Surfaces: Generators and Applications
Explores ruled surfaces, surfaces generated by moving lines in space, including cones, cylinders, and hyperboloids, with applications in architecture.
Conicity in Modeling
Explores conicity in modeling, addressing challenges at corners and simplifying geometry through the imposition of conicity at vertices.
Building Technology III: Visual Comfort
Explores the physics of building technology and the physiology of vision, emphasizing visual comfort and lighting effects.
Cônes and Cylinders: Tangents, Shadows, and Generators
Explores tangent planes, shadows, and intersections in 3D space, focusing on conic sections and practical applications.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Descriptive Geometry: Cones and Cylinders
Explores the analysis of conic sections on circular cones and cylinders, including ellipses, parabolas, and hyperbolas.
Trigonometric Functions
Covers the concept of trigonometric functions and their applications in geometry.
Calculating Volumes of Solids: Integration Techniques
Covers the calculation of volumes of solids using integration techniques and examples of solids of revolution.
Lighting and Rendering in Rhino
Explores lighting, rendering, and Vray novelties in Rhino, covering directional, rectangular, and punctual lights.
Previous
Page 1 of 2
Next